Hello all, I haven't been doing this for long so I decided to take on a personal project over the holidays since I had down time in school. I am currently stuck on how to lay out my UV's for this AR15 that Im working on. Ive been messing with it for a while and each time I think I have it, I get a new headache and more questions to ask than answers. The mesh is separated into different pieces for all the vital parts but can easily be combined as you all may know. My questions are as followed,
1) Should I try to UV the weapon as one whole item or individual pieces by how I made them
2) what would be the best method for UVing this sort of object? Iv heard bad things about the automatic UV option but then I was told to use it and what about planar mapping?
3) Not sure what else to ask but Id appreciate all the help that you guys can provide. :thumbup:
THANKS AGAIN GUYS/GIRLS
Replies
Automatic UVing is fairly useless but can be a great starting point in order to visualize the rest of the process. Usually you want to split into UV islands that will make it easiest to texture, so splitting by material types based on the structure of the model is one of the ways.
Best way to learn to UV is to texture the UVs you make and learn where things went write or wrong.
I'd post links to tutorials but I'm writing this on my phone as I'm away for yee olde Christmas. Post up your progress!
Edit: Note, that's in 3Ds Max, might be a little harder (or easier lol) in Maya.