Home Career & Education

Reach out to the community for help.

kongbui
polycounter lvl 2
Offline / Send Message
kongbui polycounter lvl 2

Hello guys,

Currently, I just failed an art test at a game studio. I've been working in the industry for 3 years and am now slowly transitioning to the role of a 3D modeler for games. I know the first job is always the hardest to find and to be honest the feeling of facing a failure from time to time after spending months improving yourself and hoping you get a step forward but it stuck.

I'm bitter a bit, that's true and I admit it. But that doesn't mean I will give up. I know exactly what I need to improve and which direction I should go after those failures.

Well, I'm making this post with the purpose of having myself some cheer up from you guys, not like a cry-baby or seeking attention. I just want to hear some positive thoughts and comments.

I believe no matter how tough you are as a person, sometimes in life you still need other people to help you, and give you their sympathy during a down time of your life. And to me, this is that moment.

Well, please come at me, mates.

Replies

  • killnpc
    Offline / Send Message
    killnpc greentooth

    sorry you didn't get the job. i've been there. it's great you were able to get the opportunity, not everyone gets a test. i'm glad to see you're still at it and aren't giving up.

  • Alex_J
    Offline / Send Message
    Alex_J veteran polycounter

    presumably you are going to make more art and apply for more jobs, right?

    so there is no time to feel sorry, there is work to do.

    if you share your artwork that failed I am sure some people will help you identify it's weaknesses. You can write down what the problem is, add this to a list, and then as you make new art review this list and make sure you aren't making same mistakes twice.

    The faster you fuck up a bunch of times, the more complete that list is going to get. Eventually you won't be able to fuck up anymore.

    Just a matter of keep doing work and do whatever you need to do to avoid making same mistakes twice. Helpful people will help you if you ask and thats going to be biggest boost to the speed with which you improve.

  • poopipe
    Offline / Send Message
    poopipe veteran polycounter

    Post pictures, pay attention to the feedback, act on it, post more pictures, repeat.

    This is how good happens.


    Also

    Not getting a job you apply for doesn't mean you're shit, it just means someone else was better suited. I don't always hire the most talented person, I hire the one that best complements the team they're going to

    Even more also.

    Don't be afraid to offer feedback on other people's work.

    Definitely read the feedback given to others.

    Both are great ways to learn

  • Benjammin
    Offline / Send Message
    Benjammin polycounter lvl 4

    Getting an art test is a win, not a failure.

    The harder something is to attain, the more you value it.

  • Finnn
    Offline / Send Message
    Finnn polycounter lvl 5

    hey man dont worry about it. Its an industry with high competition, but I am sure you will do it. I believe your portfolio looks promising.

    Its just a matter of time. Its trial and error. And "failure" is just part of it. Just keep going, get out of your comfort zone once in a while and you will succeed. Like others mentioned here, a community of other artists you can learn from is invaluable. Use this resource as much as you possibly can. 😉

  • sacboi
    Offline / Send Message
    sacboi insane polycounter

    "I've been working in the industry for 3 years and am now slowly transitioning to the role of a 3D modeler for games"

    You've industry experience which shouldn't present an uphill curve achieving the goal you'd set out todo rather than if starting afresh, whilst also I think worth keeping in mind - 'Paying forward-contributes too-moving forward'

    So typically sharing with others can be a two way street.

    For example I'm personally striving toward leveling up my own skillset via insight, kindly offered here:

    Modeling Breakdown

    Texturing Breakdown

    Lighting Breakdown

Sign In or Register to comment.