is it a bug? drag and drop a directx material to a new slot, the shader goes over but all the textures do not! damn it all! maybe this is not crucial, but a tad annoying as i keep habitually doing it! anyone else notice this or have a workaround?
Maybe this just happens with Dot Loop/Ring, but when I set them to alt+L/G respectively they don't work like they're supposed too. However, they're working fine from the bloated ribbon menu....
Could be Maya version. I worked on 2012 the most since that's what clients require. 2013 2014 have been worse in my limited experience. For every character, we usually have a separate base mesh for the whole body with no split. It would have similar or higher poly count. The riggers would rig this base model, paint weight…
I dig what you have going on here, but the houses and cars lack character and do not fit with the rest of the environment. They need more wear, more staining, more decay. Check out some quick reference I found: https://wewastetime.files.wordpress.com/2011/01/09150404_10_xl.jpg…
I use 2012 x64, limited functions I admit but I have the opportunity to upgrade super cheap. Should I go for it? Anyone have experiences with this new version?
Neat free GDC session video with interesting conceptart even if you dont care about the talk itself. Figured I should share :)http://www.gdcvault.com/play/1012354/Guild_Wars_The_Artists_Vision
Hey folkz! Has somebody of you experience with softsking?https://www.softsking.com/3ds-max-2016-p-211.html They´re selling perpetual 3DSMAX licenses for only 350 Bugs.I found some reviews on the internet about this reseller. People say that the licenses are working, but after updating the operating system, the license…
I have no idea what's going on here. I'm assembling my scene in Maya, exporting as fbx, tried 2014-2015 and 2016 versions, and importing in Unreal with "import into level" option under File. The number of meshes while importing is always showing the same, but I'm getting differend messed up results. Somtimes the top right…
Anyone feel like giving this a try and see if they can recreate it? Try vertexpainting on a mesh with your wacom. If i use a mouse it´s ok. As soon as the pen touches the tablet it crashes instantly.