I noticed Speedtree is missing with this release of Unreal Engine 4. I wonder if there is anything planned, in terms of vegetation. Speedtree was kinda handy, as it was easy to learn. Did anyone notice anything else missing/different with Unreal 4? Are there still scene capture actors for cubemaps, I wonder? It seems with…
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
Available on Fab Description “Graffiti Decals” is a pack of 25 transparent and adjustable graffiti decals for the Unreal Engine. Initial Setup To use them: Drag and drop one or more of the materials from Content>Graffiti_Decals>Materials>Decals into a level and position it. To adjust the look of the decal, double-click the…
I've been experimenting with particles while learning UE4 and I have a curious question. Does anyone know if it’s possible to have a particle system move along a custom path that you setup yourself in UE4? Like for example, let’s say I wanted my particles to flow along a curve or a drawn path that I create inside the…
Hey everyone! I started a Lighting Study in Unreal Engine 5 using Lumen but then decided to polish it over the weekend. The focus was to create a cinematic scene in Unreal 5 that's completely Realtime and not have to worry about modeling or texturing. I did however adjust almost all the materials and create new…
Hello everyone ! I just finished this project for an art test, and I wanted to share my results. I had to start from a quick concept art that I could adapt in my own style, so I chose PBR rendering, since I want to improve in this category. The entire scene had to be 10k tris maximum, 1K textures and had to be rendered in…
Alright, since there has been much discussion on "Which is better, 1 smoothing group or hard edges" i'de like to write a little something on the topic. First off, its important to understand why these issues are being caused in the first place. The recurring theme here is that none of this stuff is standardized, pretty…
Hey everyone. I need to put together a short animation. It has to do with airplanes and video games. Fast paced and exciting, but also with a message and leading to a much larger project. I don't mind making it pre-rendered or done in a game engine, I just need it to look good. I will provide all the models and textures…
Hello, I am 17 y.o. and I want to learn Gameplay Programming in Unreal Engine 4 from someone. The reason is that I can't wrap my mind around how, for example, hit-boxes are made and there's not many tutorials or information in the internet and I understood that there's many stuff like this. So I decided to give it a try…
Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…