She's come out really solid man! Personally i feel like she could do with a little wear and tear, some scuffing along the knees/elbows maybe, a couple of really small rips or like a tear in her ear or something. Just something to break up these big blocks of colour. But overall solid man. You should be proud!
Just posting up some sprites for a small project along side my main game. Beat the sound jumper, a platformer based around sound puns and powers. A strange world is created when some guy (not story important) breaks his amp, inside the amp Beats world is created with the purpose of fixxing the amp and returning music to…
I noticed my polycount account ticked over 20 years this year :# Feels like I need to start a thread to mark the occasion. This is a character I started a couple weeks back, with the goal of having a more stylised character to add to the folio.
So much good stuff! @Don Don: Love the bear! Specially the fur, nice work! Me, I've been doing some animation work: (crosspost from http://www.polycount.com/forum/showthread.php?t=127454) [ame=" https://www.youtube.com/watch?v=Utwwx5xlaAE"]boar@idle WIP - YouTube[/ame]…
Hey all, Sorry if this is not the appropriate place, however this is a very good forum so I thought I would ask your advice! I am now in my final year of a university degree. We have only done one unit on 3D however that has convinced me that I work with 3D modelling as a career, now obviously I have not had a great deal…
Hi people! I’m here to share, step by step, the progress of a new project in which I’m immersed. Concretely, it is a project that will try to be based in the universe of Gears of War, but with a more European classical stylish city. I did this selection because I wanted to be a little bit gothic but without the intention…
Hi, I apologize for being the new kid who doesn't appreciate good old tools. But my workflow nowadays is largely: - Maya LT for modeling. - ZBrushCore for simple sculpting. - Marmoset Toolbag for baking. - Substance Painter for texturing. - Substance Designer for procedural material authoring. - Photoshop for texture…
A. Decide what sort of look/effect/material you want. Rusty metal? Powder coated metal? Simple painted metal? Plastic? Rubber? What type of material is underneath? What level of wear, light from normal use, heavy wear, post apocalyptic? B. Find reference similar to what you wish to achieve C. Analyze reference, break down…
Hey guys and gals, well its been a while ,and even though im rocking 3 hours away in crazy P Town where the 90's never left. I figure in honor of Jesse Mood Coming into the seattle greater area to do a big ass meetup. And in honor of god old St.Pattrick ,I suggest a polycount St pattys meetup Green tooth and green beer.…
I've changed the ears and reshaped the fingers and scaled the shovel for a better silhouette. I was thinking what was still missing and I'm not sure if I should add the gloves that all the kobolds wear. What do you guys think about adding something between the straps of the backpack? Also need to add the beard. Any other…