Really loving the face on her, it's got a nice balance with proportions and stylization. You know where you're heading for the texture style yet? Feels like she could go in a lot of directions successfully.
Really loving the face on her, it's got a nice balance with proportions and stylization. You know where you're heading for the texture style yet? Feels like she could go in a lot of directions successfully.
Thanks! I'm thinking of grounding the textures in traditional media. Something soft but with enough detail to show off the forms in flat lighting...
Nice work! The face looks really good, although I feel like the eyelid structure is a bit too weak. Have you based it on any specific reference? If not I'd suggest maybe just making them a bit more ticker or just close the, a bit more. Regardless, great work that's coming along nicely.
Nice work! The face looks really good, although I feel like the eyelid structure is a bit too weak. Have you based it on any specific reference? If not I'd suggest maybe just making them a bit more ticker or just close the, a bit more. Regardless, great work that's coming along nicely.
Appreciate the feedback. I can see what you mean about the eyelids, definitely worth a revisit, cheers!
Nearly wrapped up the low for the body. The first version is just going to be a straight diffuse texture with no normals, so I'll try not to overcook the highpoly for now.
Some progress on the head and hair. Haven't touched the body since last update. Still plenty to do but if anyone wants to share their thoughts feel free!
For me the pink skin is a bit jarring, since that hue appears no where else. Maybe choose a complementary skin hue, or add a pink complementary color elsewhere in the kit?
Also, how much is painted-in lighting, vs. how much would be covered by PBR lighting. Hard to tell since you have a strong rim, but obviously-painted steel reflections.
Replies
You know where you're heading for the texture style yet? Feels like she could go in a lot of directions successfully.
Thanks! I'm thinking of grounding the textures in traditional media. Something soft but with enough detail to show off the forms in flat lighting...
Appreciate the feedback. I can see what you mean about the eyelids, definitely worth a revisit, cheers!
Nearly wrapped up the low for the body. The first version is just going to be a straight diffuse texture with no normals, so I'll try not to overcook the highpoly for now.
For me the pink skin is a bit jarring, since that hue appears no where else. Maybe choose a complementary skin hue, or add a pink complementary color elsewhere in the kit?
Also, how much is painted-in lighting, vs. how much would be covered by PBR lighting. Hard to tell since you have a strong rim, but obviously-painted steel reflections.