Home 3D Art Showcase & Critiques

WIP Stylised Fantasy Character

polycounter lvl 20
Offline / Send Message
aniceto polycounter lvl 20
I noticed my polycount account ticked over 20 years this year  :# Feels like I need to start a thread to mark the occasion.

This is a character I started a couple weeks back, with the goal of having a more stylised character to add to the folio.

Replies

  • aniceto
    Offline / Send Message
    aniceto polycounter lvl 20
    Some progress on the hair and other bits and pieces. I need to clean up the shapes on the back of the head.

  • MrHobo
    Offline / Send Message
    MrHobo greentooth
    Really loving the face on her, it's got a nice balance with proportions and stylization.
    You know where you're heading for the texture style yet? Feels like she could go in a lot of directions successfully.
  • aniceto
    Offline / Send Message
    aniceto polycounter lvl 20
    MrHobo said:
    Really loving the face on her, it's got a nice balance with proportions and stylization.
    You know where you're heading for the texture style yet? Feels like she could go in a lot of directions successfully.

    Thanks! I'm thinking of grounding the textures in traditional media. Something soft but with enough detail to show off the forms in flat lighting...
  • egeguncu
    Offline / Send Message
    egeguncu polygon
    Nice work! The face looks really good, although I feel like the eyelid structure is a bit too weak. Have you based it on any specific reference? If not I'd suggest maybe just making them a bit more ticker or just close the, a bit more. Regardless, great work that's coming along nicely.
  • aniceto
    Offline / Send Message
    aniceto polycounter lvl 20
    egeguncu said:
    Nice work! The face looks really good, although I feel like the eyelid structure is a bit too weak. Have you based it on any specific reference? If not I'd suggest maybe just making them a bit more ticker or just close the, a bit more. Regardless, great work that's coming along nicely.

    Appreciate the feedback. I can see what you mean about the eyelids, definitely worth a revisit, cheers!

    Nearly wrapped up the low for the body. The first version is just going to be a straight diffuse texture with no normals, so I'll try not to overcook the highpoly for now.

  • aniceto
    Offline / Send Message
    aniceto polycounter lvl 20
    Worked on the face a bit and started refining the shapes of the hair, and set up a base for the texture in Painter
  • Joao Sapiro
    Offline / Send Message
    Joao Sapiro ngon master
    holy shit Aniceto !!!!!1 thats a name i havent seen in a long time !!
  • aniceto
    Offline / Send Message
    aniceto polycounter lvl 20
    holy shit Aniceto !!!!!1 thats a name i havent seen in a long time !!
    Haha, cheers mate. Glad to see a familiar name that still remembers me  =)
  • aniceto
    Offline / Send Message
    aniceto polycounter lvl 20
    Some progress on the head and hair. Haven't touched the body since last update. Still plenty to do but if anyone wants to share their thoughts feel free!

  • Eric Chadwick
    This is looking great!

    For me the pink skin is a bit jarring, since that hue appears no where else. Maybe choose a complementary skin hue, or add a pink complementary color elsewhere in the kit?

    Also, how much is painted-in lighting, vs. how much would be covered by PBR lighting. Hard to tell since you have a strong rim, but obviously-painted steel reflections.
Sign In or Register to comment.