Hey, as far as I understand there are some rendering differences between Toolbag versions 4.02 and 4.03. I'm on a project that for reasons that are out of my control is on 4.02 and am about to take on another gig alongside that requires 4.03. Can I keep both versions installed in separate folders on the same computer and…
Hi guys this is my new personal project, I tried to do an elf with deadskin to translate a Darkelf to bring more mystification and tried to do a face more masculine face ! Bigger thanks to my friend Jose Pericles, he helped me on the process of this project ! Artstation: https://www.artstation.com/artwork/Oy2Bgv
Hi. I'm a huge Fallout fan and after seeing some concept arts I've decided to recreate one in UE4 Concept art made by Ilya Nazarov https://www.artstation.com/artwork/rmY5G All modelling in made by me. Textures and some props are from Megascan. I've created several blend materials in Mixer. Character is from Epic Paragon…
Hey guys, So I've done this some time ago, but never got around to post it on Polycount. This must've taken me around 3 days to finish, and was a lot of fun to create. I actually used zbrush modeller for the whole process, so I learned a lot of new things modelling in zbrush. Hope you like it! And what completely made this…
I have been away from working on my personal game art assets so I thought il start with building a middle eastern looking warehouse to warm up with. I did the model and texture in 3 days, the stair case is separated from the warehouse. The images are rendered in maya with a clay render settings. More texture work…
Hey guys can you let me know what you think of this model so far, i want to make a game version but this is what the high-poly looks like so far. Ray gun inspired (: It shoots from two places, the big part on the bottom would be a super ray shot and the top is normal shots -The green on the front would be some kind of…
This is a room scene i made for my portfolio hope you guys like it and also if you do make sure you check out my artstation at : https://www.artstation.com/artist/abid_becirevic Have a nice day :smiley: Video of the scene at: https://www.youtube.com/watch?v=j3EjtM0xqZs
Hey polycount, I managed to get a gerstner wave working based on this livestream. Here's the code if you want it! To use the code just copy and paste the contents of the text file into a material graph! Hope it helps anyone else trying to get realistic ocean waves in their scene.
So I am currently working on a porsche 911 rsr model and I would like to render it in UE4. However, when applying the textures to the model in UE4, the base colour is wavy and pixelated. In Maya and substance, it is completely fine. All of the UVs have been unfolded. I thought that it could be a triangulation error, but I…
Hey there, So I have been working on a scene consisting of multiple props and textures. As I have completed all my models, I wanted to get the scene set up to a very basic level but on doing so I have come across a few small issues. I have compiled some slides in IMGUR to show you guys whats going on here.…