I have been away from working on my personal game art assets so I thought il start with building a middle eastern looking warehouse to warm up with. I did the model and texture in 3 days, the stair case is separated from the warehouse. The images are rendered in maya with a clay render settings.
More texture work normal/specular is to be done by next week, let me know what you guys think thanks.
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I take it that building is one single hollow space, what with the windows so low? Which would make that top door lead to... nothing.
These seem like insane nit picky things, but the eye draws to them and it creates problems. Thats before you even think of going into texture and detail crits. Scale is the first thing to nail down, think about where floors are, where doors INSIDE are, and how tall a person is, even if you won't even be showing insides... It helps to scale the outer parts.
Usually warehouses have a work shop area and stairs that lead to upper parts of the warehouse, judging by how the model looked at the time I thought the building will need a fire escape route thats where that door on the roof leads to. thanks for your feed back keep it coming
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I'm guessing that this is all unique texturing... why not tile? It would make scale changes like above easy as pie.