I've compiled a list of little questions which have been on my mind ever since I started modeling. I always figured asking them would make me look like a "noob," for lack of a better term. But really, we all had these questions at one point, so I guess now is as good a time as ever. None of them really warrant a whole…
Hey it's been a while! So for this project it's not fully grounded yet but I know that I want to: 1. Expand my visual library with a focus on Sci Fi Elements and designing interiors based on Streamline Moderne and Art Deco 2. I want to improve my usage of the "Halo/Star Citizen" Workflow using trim sheets floating decals…
So I am a student currently at a community college doing Game art and design. While the program is good, they're very broad and their time with hands on in programs is limited to 12 weeks then you move to a new program. So far I've run through a lot of adobe products, very few autodesk (besides Maya) and not much else…
Hi guys, this is a snippet from a tool I'm writing to streamline some processes for our artists. We have models are unwrapped on channel 1, then unwrapped on channel 3 for baking. Once we have baked a texture we drop channel 3 onto channel 1 and apply the baked texture. All pretty simple stuff! Now I've basically tried to…
I need some advice, and I think maybe you all might have some experience with my type of situation. If General Discussion wasn't the place to put this thread, I'd appreciate someone moving it for me =] Also, I have coworkers that read these forums, so I need to keep this a little vague (though it involves none of them; I…
Wasn't sure which forum to post this in, since the presentation gets a little broad (especially the last 10 minutes), but figured this might spark a good discussion on any number of production principles. Gamespot was cool enough to livestream my GDC presentation, and give a Youtube link: [ame]…
Hi I am new to the forums and am trying to streamline and improve upon how I create characters. So I am working on creating base meshes for a realistically proportioned human characters. I created this base mesh of a head and wanted to ask what others think of the edge loops and general poly spacing. I know I still need to…
Hi, I am fairly new to realtime/game asset creation, although I have lots of experience as a 3D generalist for past 9 years (offline rendering). I am trying to find a streamlined workflow that would allow me to effectively produce high quality assets for UE4 as fast as possible, meaning more procedural and less manual…
Looking for 3d software programmers to write texture software. This software will be similar to some of the newer and currently available titles, however this will be geared toward processing huge sets from 3d scan data. Will also include features that current software has overlooked, but would provide an immense increase…
LucasArts is a leading publisher and developer of interactive entertainment software for video game consoles and personal computers. Newly based in San Francisco, California, LucasArts was founded by George Lucas to provide an interactive element to his vision of a state-of-the-art, multi-faceted entertainment company. In…