Gazu thanks man! theSixtyEight thanks man! actually all my references came just from google =P warxsnake O.O Nuclear Angel hahaha i don't know about the genius part, but thank you =) JoshuaG actually i did some prototyping using zbrush in some areas, dind't like the results, besides, i wanted it to be very accurate, in…
Answering in backwards order: 3. Shift in Max is "copy" - ideally it'd do Extrude on faces too, but it doesn't, it just copies them. I'd recommend assigning a hotkey to Extrude, or putting it in your right-click menu. 2. Don't bother with Roadkill. What version of Max are you using? The UV tools have been great since Max 8…
Whoa, you dudes are throwing counts around like its on sale! I probably wouldn't be the best to answer a "correct" poly count for a "next-gen" vehicle. Because the only systems I've professionally developed for are the Wii and PS2. But... Asking for a poly count is like eating cereal with a fork. You said you're aiming for…
The Game is finally out on Google Play! https://play.google.com/store/apps/details?id=com.JESoftware.ZombieDefence&hl=sv Hi! My name is Jenz Olsson and I am a co founder of JE Software. We are a small Indie Game company located in south of Sweden. (I was previously an environment artist at IO Interactive. I worked on…
So here you have it, all the images from the 'How u model dem shapes?' thread easily viewable in one spot. Due to the nature of the script I used, some images may or may not be present in an attempt to reduce the amount of junk images, however the majority of them are. I've gone and arranged things easily so you guys can…
Green = Problem Solved Didn't want to be one of those guys who resists change. I usually try to embrace it. So I forced myself to move up to 2012. I had some issues with Nitrous, switching to Direct3d fixes most of my problems. But then Direct3d has its own?! Maybe some of you guys can let me know how many of these issues…
i'm just a knob fiddler and don't know much about what happens under the hood, but IME the biggest effect for landscape performance is adjusting the LOD's. The default settings are not balanced IMO, because I found that they could be cranked to much lower resolution while not having a visual impact. You are probably aware…
Hello Polycount! Im learning Game Art and I have a few questions that I would like to ask you :) I decided to start my first topic because I want to learn how to create models in proper way. p.s. English is my second language so forgive me the mistakes ;) __________________ In this case Ill be asking you about stretching…
Hey guys, it's been a while since my last post and haven't been very active, but here's what I've been working on. I would say I'm pretty happy and proud of how this turned out. At least for now, I tend to start disliking my works after a couple of days to a point where I just bin them. Alright, some basic information…
Hello everyone! This is my first thread on the Polycount Forum. My name is Anders and I'm studying CG in Sweden at gsCEPT. I'm currently working on my specialization project, in which I will create props for games. I will create the following: * One organic prop, an oak tree. * One hard-surface model, a motorcycle. (As…