Hey guys, it's been a while since my last post and haven't been very active, but here's what I've been working on. I would say I'm pretty happy and proud of how this turned out. At least for now, I tend to start disliking my works after a couple of days to a point where I just bin them.
Alright, some basic information about the model itself first. It has roughly about 45 thousand triangles and 2 textures. A non-overlapping 4k texture for the body and weapon. A 2k texture for the shield and blade (non-overlapping as well), which could be 1024 or even 512 because there isn't that much in it. Simple UVs and a timeline for the shield and blade to "assembly".
The materials I used were very simple. Just a base color, a bit of dirt and grunge added on top of it using SP's smart masks and a couple of my own masks. And to make the specular look a bit more dispersed I used a grunge smart mask for that as well.
I did the 3D modeling, rigging and animations in Blender and for texturing I used Substance Painter and a bit of Photoshop as well. The images were rendered in Marmoset Toolbag 3. Color correction and tweaking the emissive parts was done in Photoshop, because I found it difficult to control bloom and didn't get the results I was hoping for, so to save time I decided to tweak those in Photoshop instead.
So yeah, I think that's about it. Here's the goods and I hope you enjoy.
![](http://samitarvainen.com/material/polycount/mecha/mecha_img_002.jpg)
![](http://samitarvainen.com/material/polycount/mecha/mecha_img_001.jpg)
![](http://samitarvainen.com/material/polycount/mecha/mecha_img_003.jpg)
Without the any extra parts, just the hull basically.
![](http://samitarvainen.com/material/polycount/mecha/mecha_img_004.jpg)
And here's some making of shots.
Wireframe
#1![](http://samitarvainen.com/material/polycount/mecha/mecha_img_005.jpg)
Wireframe
#2![](http://samitarvainen.com/material/polycount/mecha/mecha_img_006.jpg)
Base mesh without normals and with SP's baked normals.
![](http://samitarvainen.com/material/polycount/mecha/mecha_img_007.jpg)
With normals and base colors.
![](http://samitarvainen.com/material/polycount/mecha/mecha_img_008.jpg)
Dirt/grunge added and reflections enabled.
![](http://samitarvainen.com/material/polycount/mecha/mecha_img_009.jpg)
Lighting and color correction.
![](http://samitarvainen.com/material/polycount/mecha/mecha_img_010.jpg)
Textures and materials. (albedo, normal, roughness, metallic and emissive)
![](http://samitarvainen.com/material/polycount/mecha/mecha_img_011.jpg)
Animation
https://www.youtube.com/watch?v=CSHYcJ-IqHk&feature=youtu.beSketchfab
model