Hey guys, I am building an environment in unity 5, and I am having light leaking from the outside in. All the verts on this model are merged together. Any thoughts on how to fix this?
Unity Technologies are looking to hire an experienced middleweight 3D Environment Artist to work on-site at their Brighton studio. The role is a full-time contract over a three-month period. The successful candidate will be liaising with the Lead Artist in the creation of a range of 3D game environments, in pursuit of the…
as I'm waiting for apple to give their OK to my 2nd unity project I used the time to put some of the material together I've created for the white-face-demon-game this is still wip and some stuff might change a bit but I'm already quite happy with most of it.
Hi we are trying to work with Unity and Tortoise SVN everythinh is ok when Commit but plugin MArmoset skyshop didnt work on Commit scene , only work good in Computer when was set up. Can somebody help what to Catalog add to Commit in svn program ?
In search of an experienced programmer in unity. For a new 2D tower defense it’s an unpaid project but hoping it can turn into something more. I will be able to make all art assets, animations and sprites .. let’s make something great!
Hello, I am attempting to recreate the shader detailed in this presentation using Unity and Shader Forge: https://de.slideshare.net/jalnaga/custom-fabric-shader-for-unreal-engine-4 This is my current graph: https://i.imgur.com/XjuZgTc.jpg However I don't think the result is correct (the big blanket has the shader):…
Trying to recreate the left scene in Unity. Mostly focusing on lighting/material, I'm not a 3D modeller and don't want to be :P Can't figure out how to get the pink light like the image on the left, any suggestions would be highly appreciated! Currently the sign is just an emissive material.
Hey guys, I'm working on a game as environmental artist, and I'm still pretty new in Unity, I honestly have no idea how to execute good and cheap lighting for mobile games using that engine. Can anyone recommend a tutorial or something that might help me? Thank you
We are looking for a talented technical artist to work on elaborate and detailed Escape Rooms as well as casual/hyper-casual games . You will be working closely with the core development team, software engineers, artists and designers to help build features and solve creative problems. A more detailed description and…
Completely volumetric explosions for Unity. Casts self shadows, has modifiable flames, opacity, smoke density and light dissipation. The best part is that the entire thing only uses two 2K textures for the animation and the smoke shape is constructed within the shader.The limitations are that you can see resolution…