Hey PC, I need some help... For some reason whenever I bring a sky-dome mesh into my level and build lighting my shadows become so black that you can't see anything that isn't in direct light. I'm using the Feb 13 build of UDK Without Sky-dome With Sky-dome & build Ive tried production lighting and I've tried rebuilding…
Hey guys, so I am working on this gig on the side, rebuild the art assets of an existing iphone game into the more HD IPAD and better graphics. Its going to be renders from Max, that I am then going to take to PS , color correct and add more details to and looks less like it was generated from a render engine. Here is the…
hey yinz. so i'm trying to spawn meshes through a particle effect. i set up a basic effect (the default sprite, you know) and i right click and go to Type Data>New Mesh Data. from there i add a static mesh to that module but nothing shows up in the preview or the game even after saving the package and rebuilding all. (of…
Hi Guys, I please need your help with a 3DS Max Problem. I just wanted to make use of the FFD Modifier on the Z axes, but it doesn't work. Nothing is happening. On the other axes it works fine, but if I pull down the Z axe nothing is happening. Z axe: Nothing happens Y axe: works fine (as well as x) Can you please explain…
Hi all! Me (Boy Sichterman), Arthur Abeen, Bert Ruiter and Timo van Hugten are currently rebuilding half life 2 - Ravenholm in Unreal Engine 4. This is part of our specialization for school. I will be responsible for most hard surface props, Arthur vegetation and ground materials/meshes, Timo architecture and Bert more…
I haven't done much animation work in the past and I'm having trouble with it. I have to constantly change my topology as I work to make the mesh animate properly, which includes lengthening arms and legs and things, my problem is basically every time I have to reposition a bone, I have to completely rebuild my Skin and…
I got a problem with modular elements in an environment I am building. I am having some seams between them . I would like to ask for a solution to it before I go ahead and take this further. I don't want to realize then I have to compleatly rebuild it becouse I got a couple simmilar problems with other modular elements in…
Hello. There´s something I´d love to get some information from people working in the industry, building portfolios and everybody who knows about this topic. It´s about fan art and replicas of existing stuff. I am not talking about M4 rifles or Ferrari cars, but stuff like unique guns from games- assets that relate to the…
Hello there Polycount Community, I've flown over this website a few times, and I finally decided to sign up. I've been interested in game programming for quite a while, but recently i discovered that the actual level design/art is even more attractive. I'm only 15 years old (I hope everybody here is serious enough to not…
The model is for Quake. My project is to "rebuild" the player model. The thing is, the model was originally animated via vertex keys, and tend to give the appearance of gelatinous wobbling. No, this has nothing to do with the importing process, that's how the models are. My goal is to take the model and make it…