Available on Fab Showcase Video Contents: 1. Introduction 2. Initial Setup 3. Settings 4. Screenshot Maker 5. More 6. Changelog 1. Introduction Concept Art Shader 2 is a rework of the Concept Art Shader Pack, I created a few years ago. This new version not only improves the look, but also the usability greatly. It is…
@Eric Chadwick Fair point, currently the collision has not affected the monster moving through doors with the exception of the capsule collider being too tall. So I make it technically crouch by halving the capsule collider when a low ceiling is detected, along with an additive animation that makes the monster bend down…
Hey guys, This is my first time posting 2D on polycount :) I did an illustration piece for my portfolio to get it a bit more up to date with my current level before I applied for a concept art internship and thought I'd assemble a process thing Because I was catering to that a little bit I went for a pirate setting and a…
Hi! I'm trying to shut my motion path up but, appart from other constraints, this one haven't got an 'envelop' option. I want to be able to turn it on and off during animation, is it possible? How would you approach that? Thx.
I usually sculpt and paint textures in parallel, I adjust both continuously while working. I always have the same UV's and just want to update the model in Painter, but instead everything gets screwed up because of the weird forced reprojection. Please tell me that this can be turned off? I just want to import a new model…
Just passin along the info. Good till monday the 20th. 35% off everything, including bundles. http://eat3d.com/blog/eat-3d/thanksgiving-sale-35-our-biggest-sale-ever
Hey Everyone! Cyberturkeys have landed and are pointing laser (wings?) at us. Bastards. Their demands are simple - offer up discount goodies and nobody gets hurt! Just use offer code turkeybacon for 35% off anything around the site - downloads or new signups! Already signed up for a Free Account, or have an existing…
Hey peeps.... I've got 2 weeks off coming up and I'm planning to use it to make a few portfolio pieces... was also planning a 24hr max-a-thon... mainly to reaquaint myself with max as I'm in the middle of a massive blender project... I'm not a fantastic modeller and potentially looking to learn a bit of zbrush as part of…
A demented version of something I thought would go well with the nature of KF2 and so I decided on a straight-jacket themed boxing/sparring headgear for Donovan. B]Prototype[/B