What are the current average specs for environment textures? For instance, I've worked under a 512x512 max and 256 pixels per meter specs for a while now - are you guys doing 1024 per meter, 2048... *cold sweats* 4096?
Mutant League: A Videogame Art Challenge! You've been begging for it. The rumors been circling. Hints have been dropped. Finally it is here. Sound the vevezulas, fire up the jumbo trons, hit the pregame tailgate parties and let's make some Mutant League goodness.We're kicking off a new challenge here at Polycount - Mutant…
New Cintiq 24HD photos and tech specs It looks like the new Wacom Cintiq24HD is coming soon... It will probably break a few hearts, wallets and desks... http://cintiq24hd.com/news/news/recent-news/new-cintiq-24hd-photos-from-china * DVI-I with HDCP + DisplayPort, Analog RGB * a-Si TFT active matrix LCD (h-IPS) *…
Hi everyone, I have recently finished a personal environment scene created using 3ds Max, Photoshop, UDK (First time) and xNormal. I wanted to post it up on Polycount to have the chance for more people to see it and to give me any advice that I can use for my future environment pieces. I had a rough concept in my head of a…
Decided to have a go at a gun and post it quite early since I'm probably gonna make some big mistakes, and I'd rather know about them now then after it's finished, in case anyone is willing to point out my mistakes). Concept is from Dust514 (wich has some awesome concepts)…
Hey guys, kind of a tiny project here. Some friends were doing this Star Wars fanart challenge thing. 1000 polys, 512 texture. I chose to do an acklay. Block in I'll post sculpt pics in a bit, almost done the hipoly