I have suggestion about the beard hairs, if you zoom out your camera, colors of hairs will blending to one shade of gray. So maybe a little stronger with each hairs?
And there are no shading on beard. Maybe a little painted specular too?
Anyway, head is realy cool:) Have fun with progress!
cheers!
Japhir: Hey Thanks Japhir. I'm either going to render out a simple ambient occlusion map to combine with my colour for this, or simply go in and hand paint some shadow in.
ae.:hmmm, could do that, remove the horns and try out a new texture for another character.:)
StJoris : Looking at it again I would agree with you. I'll do something about this.
seforin: Thanks. I originally tried this out. It didn't look good. But I've seen others do it really well so going to go back to this.
Levus: Yep, totally agree. Going to return to this now and add some variation. Thanks.
Indecom: Hey Indecom, I don't always save my work in progress PSD's, but luckly I did for this one. Here they are....
1.Uv layout.
2.Blocking out shapes.
3.More blocking adding tone.
4.Experimenting with overlays for skin texture.
5. Refining hair and monocle.
6. Final version.
A minor tip, and something that I do that I find quite useful for isolating the various uv shells for quick selection is to draw round them with paths...
As I sometimes change Uv layouts as I work, I find this method really useful, and flexible.
Apologies if this is a well known working method, just thought I'd share the tip!:\
cool! oh, and about the path trick, you should definitely try psd path unwrapper. you can't select off of it, but it is damn usefull. check my tutorial to see where to get it and how to use it.
i love your style man!
Great work, I pretty much like your skinning style. I'd hope to see it with body I imagine it with a wiseman tunic with some short of accessorys around like feathers and or small skulls... However I have a (stupid?) question, you're using a digital pen for skinning aren't you?
Japhir: Thanks. Very useful. Those videos are cool, it is interesting to see how you work. The script looks good but unfortunatly I'm mostly a Maya user. BAH!:poly006:
Replies
moar!
you seeing something im not i see no neck?
great little bust
really diggin this bust.
And there are no shading on beard. Maybe a little painted specular too?
Anyway, head is realy cool:) Have fun with progress!
cheers!
Japhir: Hey Thanks Japhir. I'm either going to render out a simple ambient occlusion map to combine with my colour for this, or simply go in and hand paint some shadow in.
ae.:hmmm, could do that, remove the horns and try out a new texture for another character.:)
StJoris : Looking at it again I would agree with you. I'll do something about this.
seforin: Thanks. I originally tried this out. It didn't look good. But I've seen others do it really well so going to go back to this.
Levus: Yep, totally agree. Going to return to this now and add some variation. Thanks.
Indecom: Hey Indecom, I don't always save my work in progress PSD's, but luckly I did for this one. Here they are....
1.Uv layout.
2.Blocking out shapes.
3.More blocking adding tone.
4.Experimenting with overlays for skin texture.
5. Refining hair and monocle.
6. Final version.
A minor tip, and something that I do that I find quite useful for isolating the various uv shells for quick selection is to draw round them with paths...
As I sometimes change Uv layouts as I work, I find this method really useful, and flexible.
Apologies if this is a well known working method, just thought I'd share the tip!:\
i love your style man!
konstruct: Yeah, I find it quite handy.
Japhir: Thanks. Very useful. Those videos are cool, it is interesting to see how you work. The script looks good but unfortunatly I'm mostly a Maya user. BAH!:poly006:
Walruz: Yep, I'm using an A6 Intuos3 Wacom.