Decided to have a go at a gun and post it quite early since I'm probably gonna make some big mistakes, and I'd rather know about them now then after it's finished, in case anyone is willing to point out my mistakes).
Concept is from Dust514 (wich has some awesome concepts)
http://cdn.gamerant.com/wp-content/uploads/DUST-514-Massdriver.jpg
Gotta clean up the HP here and there.
LP is sitting at 9,700 triangles with all the parts mirrored over the other side that need to be. (and the top part missing).
Critique is more then welcome since I really want this to turn out well.
3 first pictures are the hp.
Replies
Cant wait to see this textured.
And looking at the concept this was my explanation:
Either you look high enough to look trough the screen that pops up like a grenade launcher in our current time. (the weapon actually sits quite a bit lower on the screen then in my render.
Or the image from that actually gets projected back inside the little scope thing on the back (by the little thing that is connected with the blue cable).
But keep in mind that the gun actually just exists out of fairly simple shapes (mostly beveled boxes).
It was a lot easier then having an object with a lot of curves.
Anyway, I can't wait to see this monster textured
the model is well executed from what i can see, though it could use some wider edges to help some of the shapes stand out.
You just saved me some tri's, thanks
@racer
Now you make me feel bad for making it
No but seriously, thanks, I'll have another look at the edges.
.......and insanely heavy
Wanted to get quick test bake done (altough I wish I had turned on Aa and supersampling ) since I won't have anymore time for it the coming days.
So normals only, and still some fun errors to fix
come on, texture it! will be super awesome!!
Loving it. I wish I could give some criticism, but honestly, I'm having a hard time finding something. The bake looks sick too, hahaha.
Any chance you could share how you're displaying your model? Materials? Viewport settings? I really love how much detail it brings out.
And yes texture is gonna happen, just not in the coming week unfortunatly.
@Pioldes, just to avoid any confusion, the gun was modelled from the concept art I linked in the opening post, I didn't design it.
@BobtheGreatll
This is me when it comes to presentation:
http://static.fjcdn.com/pictures/I_a735dd_2270945.jpg
(it's a horrible weak point of me, honestly)
But to be somewhat helpfull, the material is something I picked up here on polycount, if you go to the wiki you should be able to find it.
or google "artem volchik rendering material"
That should be a good start(and what I am using as a startpoint for now untill I get better at it), and then later on render out a AO pass. (I prefer to do it seperate).
(just a basic mental ray render, nothing special really).
Outside of that, I just try to get a 3 point light setup in there.
For the bake, I just played around a bit with the settings in xoliulshader, since there is no ao or spec in there I just wanted it not to be to "washed out".
And have a look at leslievdb'/ravenslayer his grabviewportscript wich allows you to take viewport screenshots at a chosen size + some other goody's.
Don't pay to much attention to it, still rough, and issues.
But wanted to get some quick texturing in since I wanted to see if I could get the brownish base metal looking the way I wanted to.
So I thought I might as well see if I could get some feedback on it for when I can proceed with it.