Richard Baneham Podcast Great and very inspirational podcast on one of the animation leads on avatar. I love the part where he says that its not about the tools you use its about forming the best show possible, and doing whatever is necessary to accomplish this. I agree completely and it kind of puts the Maya v Max…
Hi Everybody! I've been trying to explore new animation styles, i usually do more realistic animations but i wanted to get out of my confort zone. What do you think ? All the comments are highly apreciated. BTW. Thank you for your feedback on my reel. It helped me so much!!…
We're looking for a 3ds max character animator familiar with biped for a small animated project to work remotely. If interested, please send relevant links and information. Cheers
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
Hi there! I am an indie developer working on my first game, a First person shooter. I realized being alone won't make the game go far. I am using unreal engine, there some free animations to work with but I need some more. My main problem is, I need an animation to bring the weapon in front of the camera for scoped aim.…
Hi, We are launching a new project and are looking for someone who specializes in this type of Modelling. Our end-goal is models similar to seen here. I have also attached images of these models for example purposes. We can accommodate our budget to match your rate if your work meets our expectation, while we do have a…
Hey peeps. I've got a problem with UDK. I have a skeletal mesh with animation, during the animation the character walks away from his world 0,0,0 skeletal mesh actor position (done by unticking Anim Rotation Only) The problem I have is after about 3 steps away from his origin, he no longer casts shadows? and the other…
Hello I am working on a 2D platformer game and I need many animated monsters (maybe 30+). Here are the details: -Monster Body:1-Monsters should not have too many details. Here is an example of what I am looking for.https://imgur.com/a/3ejHcXW2-Monsters will have more than one version for example. A-Original Creatures.…
Hi everyone, We're currently building a pool of 3D Environment artists for an upcoming project and ongoing work after that. If you're looking for a stable, long-term studio to collaborate with, this could be a great fit. Rates are negotiable based on experience and quality of work. Rates are negotiable based on experience…
Hi Anthony, thanks for the feedback. I know about the golden 1 minute rule, but it’s not a total sin to go over. My reel time has been a lot longer and it was hard to trim it down to what I have atm. Once I have some new overhaul of animation I will be able to edit and trim it down, especially all the Lego shots. Sadly the…