The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
Hey everyone, starting a new environment project and wanted to share the process. :) The scene will be a small-scale desert communication relay setup, focused on a contained area (~25x25m) with a strong focal point and clear composition. For this project, I’m focusing on improving a few key areas: * Stone sculpting and…
I merged your new Topic into the thread you have already. Keeping the same project as replies within the same Topic will give people more context when they're formulating feedback for you. By default it also sends notifications to those who have replied before (unless they changed their notification settings). As for…
I have the same opinion- I think custom guide UVlayouts are the key and an important role of uvLayouting because of readability, stack, mirror+stack, mirror tilemap (i.e DS, low poly stuff) and lots of other technical cases. from the official website along those many bloated marketing texts: auto-rescaling = normalize…
Hi, So i have a car that i have unwrapped. when i layout using only one UV tile it gives the correct scale for each UV shell in relation to each other ( the chequerboard pattern is the same size across all shells). The issue I am having is that when i layout across multiple UV tiles I get shells that are out of their…
Check out this new layout and tell me what you think of the page scaling with small windows/lower resolutions. www.alecmoody.com/newsite According to my google analytics ~ 15% of my traffic uses a resolution small enough to cause the page scaling. Additionally, 4% use a browser that can't run run the css3 code to perform…
Alright so - I have a question that I can't figure out how to Google. Polycount to the rescue (perhaps)! Is there a way to use the Layout function in Maya (Edit UVs > Layout) to layout your UVs ... but still keeping some of them stacked? For example, if you have a model with a bunch of small similar parts that you can…
Project: Wormheart: Tale of the Outsiders Engine: Godot 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 23 (and counting*) My Role: Lead Artist / Creative Director Hello,
We’re expanding our team for the prototype phase of our high-dark‑fantasy CRPG Wormheart: Tale of the…
Hi there, I am a freelance artist and am right now working on a big vehicle-model with lots of seperate meshes. I mainly work with Maya 2014. I never had these many seperate UV-Shells and am running into some problems with organizing these shells. Maybe you happen to know some time-saving or organizing tools that you're…
Hey Guys, I know this may not be the right section of the forums but I didn't know where to post it. I just got a task for an assesment test and it says that I am to create a graphical layout for a 2D Fantasy RPG. Since this clearly is a level design task and I am not hugely familiar with level design I just wanted to ask…