Hi all, long time lurker, finally updating my portfolio so thought it would be good idea to post up on here. Work myself and the RnD team at Blitz Games Studios worked on for the 2012 Superbowl. The bears were puppeted to react to the game for 4 hours all in real time. My jobs included mesh work on the adult bears,…
I left University a year ago and since then I have been working on new work for my portfolio as well working a job that has no relevance in what I studied in. I currently work at a bike shop and I don't even own a bike. With an increase of hours I am finding it hard to get portfolio work done. What I would like to know is…
Hey everyone, My small company (PushButton Labs) has an open slot for a full-time contractor doing 3D Character Animation in 3DS Max for our next game. This is a steady gig, off-site or on-site, probably 3-4 months of full-time animation work. If you are near Eugene, Oregon you are welcome to work on-site but definitely…
ENVIRONMENT ARTISTS! Want to work with me in New York City for 3 months on awesome stuff? Avalanche Studios need experienced contract environment artists for temporary onsite work! We'll fly you out, pay you to work and for your accommodations, and offer a daily food allowance. Details with lots of caps for emphasis: MUST…
Specialized in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Some knowledge of Unreal Shader graph. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated with good time and…
Hi everybody , it's my first post on Polycount so i hope you will like my work. I'm a French 3D student . Currently I'm in my third years of 3D videogame school. I started to work Zbrush software this Years . This work is my second sculpture. For this work I'd like to create a female flighty soldier . I used Zbrush and…
I've been trying to scale back the amount of my free time that's dedicated to art outside of work for as long as I've been working in games, but it always seems like some big project is always taking up most of my time. I've also just signed up for some drawing classes that will start in April, so I'm sure that'll be…
Specialized in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Some knowledge of Unreal Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi. Highly…
Hi all, I'm a graduating student and I've been working on 3d game art for a year and half now. I'm kind of lost at this stage. When I see my work, it's not there yet and it still looks like a student's work and I don't think I can just apply for a junior position yet. I know I should keep practicing, but it's just that…
i got flexible work hours. i work from home, and pretty much work whenever i'm up for it. sometimes i wake up at 1am and work until day breaks. other times i start working at 8pm, and work all the way through the night.