I thought i had given up on this.., but i got some free time in the new year and i finally picked it up again, determined to finish. really determined. It was bugging me. The goal now became to create a generic model which can be used to create other characters relatively easily from. The hairs still based on my original…
Thank you for your kind feedback. I’ll be switching to a new posting format going forward. More focus and short. As part of my interior asset development, I’m focusing on trim sheets and modular workflows to build out the interior environment. ★ Interior assets breakdown. Maya [Modelling] ★ Close-up of Ceiling and Stairs.…
My steps and vision for vehicles to explore other planets and moons for potential terraforming: I started my design with plasticity, blocking with basic forms with main idea for chassis : Other steps are just polishing and refining and switches to working ideas: blocking by materials to define shapes more specific:
Today I'm presenting a project that took me a few months to complete. I created a completely fictitious race, a sort of parody of Le Mans 66, with cars that I designed myself. I did the entire project on my own : vehicle design, 3D modeling, painting and rendering. I enjoyed making this project, and I hope you'll enjoy…
Hey PC, Its been a while since I have posted anything on these forums. Its been a while since I have done any 3D modeling to be honest. My last job was a nightmare, to put it nicely, and completely destroyed the joy and passion I had for this kind of artwork. I had to take some time away from it but I was determined to not…
Hii, I wanted to share my next portfolio piece with you guys. Its currently in blockout fase so not much to give feedback on yet. But if you have some suggestions or tips, always welcome! I'll see how far I can push this piece. also have a fulltime job so don't expect daily updates ;) The story behind the artwork: after…
Hello, A few days ago I started working on my first environment that I'm going to try to render in Unreal. The scene I'm making is that of a medieval castle kitchen. I'm going to try to use this project as a way to learn Unreal as well as a few modeling and texturing techniques I've just learned about and I thought it…
Hay everyone decided to work on an old project and finish it/redo a lot of the parts to make them more accurate to the photo reference, and really just clean everything up as most of the parts were made sloppy. Some pieces I'm gonna keep but mostly all of them I'm going to redo and this time stick to the reference,…