I've always wanted to show something off and I just remembered we had this project at school involving building a Second Life environment earlier this spring. Basically we were supposed to create a "school" where you could hold lectures and things.. or rather.. do as much as we could in five weeks. I only have a few images…
I run LifeIsStranfeFans.com, a fan site for the narrative-driven choice-based videogame Life Is Strange, developed by Dontnod Entertainment and published by Square Enix and we're currently running an Environmental Art Contest which I figured might interest some artists here. The top prize is signed art by members of the…
Cosmic Void: Crew of the Lullaby Hello space-friend and pixel wrangler! 👋 We’re a small but passionate group building an emotionally rich cooperative 2D top-down space adventure, Cosmic Void, where 4-6 players come together aboard the PSS Lullaby to navigate hazards, manage ship systems, and uncover mysteries of the void.…
World VFX Day | 6th Dec 2024 | Live Stream with @WorldVFXDay Thought it might be of interest to some of you. Enjoy 😉 https://www.youtube.com/watch?v=vmsNVba85gc
Wow that's a great tool! Like a nice interface for your folders. I don't have much of a texture library outside HDRIs, but if this would let me keep my brushes, materials, etc. for substance painter/designer and zBrush that would be a great quality of life improvement :D
hi. ive been working on this scuplt for like 7 hours and my eyes are numb; cant tell anything apart anymore! 1) does my sculpture look like my person at all? maybe 20%? 40%? 2) are there any big anatomical mistakes on my sculpt? I know i should retopolgize and clean up areas of the sculpt, and learn about the ears and lips…
Title pretty much says it all. Still VERY early in development... All the graphics are vector, but the environment is tile-based. Tiles are 48 x 36 pixels. Here's the main character (named Wyn) so far, zoomed 800%: (You may recognize her from this thread: http://www.polycount.com/forum/showthread.php?t=81272&page=4) Really…
I started 3D art over a year ago, and having spent $100 or so on tutorials, I totally avoided having to go to college to learn this stuff. There are advantages to college like working with people doing the same thing around you and a cool campus full of great people to motivate you, but for 70k? Nah brah. The problems with…
Its looking good, BUT! it can be better (as always). I agree with Orchidface, the scene is overall lacking. Its rather its boring and feels like there isn't a solid direction to it. Why is it boring? Well to start with hallways are Boring! Don't follow the concept 100%, its a good starting point but conceptualize a bit…
Hello, I am trying to use mesh decal for my models in Unreal, I have made a decal atlas like this: And my model like this (everything is combined into one mesh to import into Unreal): As you can see, the smaller decal face that I am selecting is supposed to be on the top of every other mesh decal. I have also purposely…