I havent watched this video fully, so I dunno if its good, but it shows game play. https://www.youtube.com/watch?v=L3eFS52jpso Anyone playing this? The open beta weekend is happening right now. They extended it till Tuesday due to severe lag on Saturday. This is the ARPG (Diablo style game) made by David Brevik, the…
Hi Polycount! We're hiring a Lead Terrain Environment Designer at the military sim company I work at near the beach in Florida. Please click the link here to apply (and please don't message me with your application - it will do you no good as I am not HR):…
Hi guys, I'm writing this using windows in safe mode + networking, lately been having some problems with rendering using advanced lighting in scanline and some with mental ray. Scenes are around 500k tris, half way through 2nd render the cpu temp warning light comes on and then system freezes with no option but to reset.…
In my point of view, it's hard to avoid kitsch and cliche in context of both fantasy and sci-fi illustrations. So I decide to go ahead and exploit classics of genre: streamlined and sex appealed idea of chromium-plated female robot as legacy of overerocized vulgar sci-fi illustrations of the past. For this purpose, I am…
Just checking here... at work I'm using PSCS4 64-bit in XP64 and I'm having no luck finding compatible versions of certain plug-ins (like .dds, nvidia's normal map filter, or valve's .vtf format). Is it simply a matter of time before these plugins get updated to work with 64-bit Photoshop, or is there a more serious…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Senior Character FX Technical Directors to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…
Wether or not you believe that this CG trailer wont differ much visually from the in game content as claimed is one thing, but theres some awesome imagery in it nonetheless:…
Hi all, I recently have been learning MotionBuilder for work. We need to create some animations using a mocap database for some generic Unity characters. I've learned how to get everything set up and that's great, but for every animation I have issues with the same areas. The arms and one foot have different rotations on…
We're updating our 3ds Max material export pipeline, and we're thinking about coding a custom material that streamlines just the options we need to support for our game engine. Awhile back I did some research into using MXS to customize a material, but it seemed people encountered quite a few pitfalls with insufficient…
[img2=center]http://dl.dropbox.com/u/3715555/MSM.jpg[/img2] MAXScriptManager is a 3dsMax script that will will help users and developers get/push their scripts easily. It will hopefully streamline the process of downloading, updating and installing scripts. I've been working on this for quite a while, but only recently…