been getting in to this way of modelling of late, really useful https://www.youtube.com/@JoshGambrell/videos I must admit I did not quite get the whole working with booleans at first but once it 'clicks' its really useful i managed to do my chevelle rear bumper using those techniques in Blender and it came out fine, no sub…
sophmore at aicasd. this was my second 3d class and first time using maya. had to make a liquor scene in 5 weeks, you might of remembered when i asked for help on here earlier whatcha guys think?
I'm texturing a monster's tongue. I've set the roughness to 0, but it still doesn't look wet at all: I'm aiming for a very wet and glossy stylized feeling. Something like: (reference from ArtStation - Tongue monster ) Any tips on this?
Working on a ww2 fighter influenced space ship and looking for advice on making this more detailed. Shall i add more detail to the engine compartment as that areas kinda bland? Any kind of advice on glaringly obvious mistakes feel free to point out, just learning. I'm doing this solely in 3ds max. Cheers Freddie
http://www.battleteam.net/tech/fis/ All I can say is WoW and why are most developers not doing this? Imagine playing a spy game where you actually had to ssh to remote server become root and shutdown a system to pass a certain point in the game :-) Why dont most developers take advantage of this?
Hey guys, this is one of my hardsurface assignments at gnomon. YOu think you could take a gander at it? i've remodeled it twice now, I think it looks ok, but somethings off about it but I cant tell. THanks chums! :D ' I attached the reel thats bening used for reference.