Hello everyone. I'm new to Polycount but not new to the industry/art. I'd like to take this time to introduce you to Bonsai Dragon. He's in preorder stages at PatchTogether.com. 50 preorders and he'll go into full production. What is PatchTogether you ask? I think it's a site EVERYONE here should start to post at. The…
Hello, Polycount! I'm Camille, the Art Director on ElemenTerra VR. You can reach me at camille@ElemenTerraVR.com for general inquiries (or just to say hi), and at Art@ElemenTerraVR.com to apply for the art team. ElemenTerra is a fully-immersive, virtual reality world-building sandbox game in production at USC. We're…
Touchy topic, it's a little hard giving advice for this kind of stuff because a lot rides on it and everyone has biases one way or another. So i'll try to give my view on art schools (I go to AI San Diego) as unbiased as possible, with what little comprehension of the big picture (going through school and landing a job)…
About Us: We are creating a service for Sons, Daughters, and Spouses around the world to celebrate their Father / Husband through art. Normal photos taken from your typical smart phone are shared with us, and converted into a completely different, and trendy watercolor style. What We Need: We are seeking an individual or…
Hey there all, It's about time I bought a new PC... in fact it's way overdue. I've ashamedly been using a couple years old MacBook Pro running BootCamp for all my 3D work over the past year or so. I predominantly did 2D graphics and a lot of music recording when I bought my MacBook, and at the time didn't use 3D apps at…
Well generally speaking no, just being good enough isn't enough. You have to go beyond just being good which means self-promotion or rather being proactive in trying to get hired. For me I tend to go to Comic Con as they have portfolio reviews. Its mostly for 2D, but sometimes people will show up who want 3D artists. This…
Welcome to Polycount and game modding. :) In most cases throughout game history we've not been able to paint directly on a model. The tech has been around since the mid 90's really, but it was too clunky for production till the past decade or so, and even in the early 2000's it was fairly specialized software. (Remember…
@Dimfist that's a good idea! they definitely need something more. I got the base model into Substance Painter. This is the first project I've done with it so I was anxious to give it a test-run before I did anything heavy with it. I'm used to just poly-painting everything and going back-and-forth between Photoshop, so this…
Here are some crits strictly on presentation: The Banner is slightly too big and you don’t need a fancy logo. Unless you are 2d guy it usually better to stay away from logos like these (they can easily come off as unprofessional). The text with the white edges really doesn’t read well. Like I look at your site and sort of…
Hi Polycount! Our team is hiring for a Senior 3D Environment Artist to join us remotely at PlayQ for a long term contract role. Please click here to apply directly! About Us: PlayQ is a rapidly growing global entertainment and technology company delivering high-quality mobile titles and innovative game development…