Hi @Fansub, Once again I am testing your script on the Mac platform (I know you don't currently support it), but let me report back on some findings: ----- - First of all, it works. But not without some troubleshooting myself. - The main problem being the Main UI doesn't launch. I mean I am able to get through the welcome…
I am wondering if anyone can point me in the direction of a good script for Max which would allow me to select multiple alpha cards and "paint" or generate them to a target mesh. I use to have a .mel script which would basically spawn particle all across a target mesh and then instance geometry to those particles. It was…
Hi, I created a script that helps with batch exporting .fbx groups and group instances from blender to UDK, and then thought that I could do something similar for Unity. This solution is a bit different from the UDK solution. Instead of using the copy/paste buffer, I needed to use a c# script to parse an xml file. How to…
Hello everyone. I am trying to make a hotkey that can toggle XRay mode. Conveniently enough this autodesk doc has the script written for me. http://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/MayaLT/files/PC-Assign-a-MEL-script-to-a-hotkey-htm.html Now I understand what the script…
there are 2 ways to get the round corners. 1: roundcorners node in the bump slot of a standard mat. Its a hidden shader so the quickest way to get it is a script--Create a Standard Material with a round corners shadermat = standardMaterial()mat.bumpEnabled = onmat.bumpMapAmount = 100mat.bumpMap =…
You can also save out the UI in max and load that into the new version. It won't save any custom scripts that you've installed and hopefully they've installed to the folder that arrangemonk talked about, if not you'll need to dig them out of the 3dsmax folder or reinstall them as per the scripts instructions and hope that…
Does someone know how to import multi sub directories with *.py and *.pyw files with python? For exemple to import my mel script lib I am using the following mel script code : // ================== global proc LoadLib (string $libsToLoad[]) { string $dir = `internalVar -userScriptDir` + "_SAMA_LIB/MEL/"; for ($lib in…
https://youtu.be/2nFzlEA4LEA This tutorial focuses on taking a dirty mesh from Blender into Zbrush and Keyshot. I created this mesh with a lot of boolean operations via a script by MasterXeon1001 called Hardops. This script is very useful in quickly chopping up your mesh. The problem is the geo can be really dirty and…
Okay I've hit brick wall with a script I'm working on. Essentially I'm checking that two objects have the same topology, so I'm using a morph and adding one to another and checking that it worked. originalMesh = $box01newMesh = $box003originalMeshCheck = copy originalMesh--Delete modifier because the original mesh already…
Thanks for the help Pixaeiro but I finally found an excellent script/plugin that does this effectively. Texture Atlas Generator. http://www.scriptspot.com/3ds-max/scripts/texture-atlas-generator?page=1 It can be used to subdivide your mesh using the UV cordinates of 1-0 in the Unwrap modifier. Though that isn't what it was…