Hi, I created a
script that helps with batch exporting .fbx groups and group instances from blender to UDK, and then thought that I could do something similar for Unity. This solution is a bit different from the UDK solution. Instead of using the copy/paste buffer, I needed to use a c# script to parse an xml file.
How to setup:
- go to the github page and download the zip
- IN UNITY - import the package from the zip
- IN UNITY - "B3DInstanceTool" will appear on the toolbar, open the drop down and select "Import (B3D)Level"
- IN BLENDER - open a Text Editor window
- IN BLENDER - open unityMain.py in the Text Editor window and run the script.
- The Exporter Utility will appear in the scene properties
The mechanics of the system are very similar to the process for my other
script, except for the addition of the .lvl xml files. Hope this helps.
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