Home Technical Talk

Grass in Max

polycounter lvl 11
Offline / Send Message
Progg polycounter lvl 11
I am wondering if anyone can point me in the direction of a good script for Max which would allow me to select multiple alpha cards and "paint" or generate them to a target mesh. I use to have a .mel script which would basically spawn particle all across a target mesh and then instance geometry to those particles. It was handy for doing things such as grass or feathers or fur. I don't really need anything that fancy again but a script with the ability to paint multiple alpha cards to a target mesh would be wonderful. So far all I can find is a few scatter scripts which dont allow instancing multiple geometry and have very little control of how dense to scatter the geo. Ideally it would be compatible with Max 9.

Any leads would be awesome! Thanks :)

Replies

Sign In or Register to comment.