Hi, I'm an Artist/Illustrator with a focus on Character Concept and Design that's currently looking for work. Studied Game Art and Design at the Art Institute of California Inland Empire. Participated in a few game jams. Software: Photoshop If you're interested you can either DM me or contact me at the following. Email:…
Hey all, I crated this door in Photoshop using nDo2 to brush up my texturing skills and test new workflows etc. The bricks were made in Zbrush. Here's how it's looking so far. Having trouble getting the right glossiness on the windows in Marmoset for some reason, I prefer the glossy darker look I got with Cryengine. Pretty…
Hey guys, Whenever I import a custom texture that has either low saturation or is very dark, I get what I can only describe as image noise, like when you take a digital photo. The noise doesn't show up in either the texture preview within CryEngine or when I open it back up in Photoshop, so I'm assuming the exporter is…
Hi guys ! Here is my latest personal work, a tribute to "Neon Genesis Evangelion". My work is based on the recent "rebuild" design from the last OAV and inspired by the Medicom Toys. I modeled the "Eva-01" in Zbrush and Maya, I made the retopo and Uv's in 3Dcoat, baked with Xnormal, textured with Photoshop/Ndo/Ddo, and…
Here's my latest digital painting: Also I just finished writing an article on how the swatch palette in photoshop can help your digital painting! It has several tips for using swatches and a quick painting of a walrus. Click here to check out the article. I'm kind of new to writing how to's so I was hoping for some…
So I'm trying to diversify my portfolio a bit. I'm thinking some hand painted awesomeness would do the trick. I've gone over the tutorials on the wiki and played around a bit. I figured I'd try something on the easier side of things, a wood beam. Here's the texture flat and a render. Any C&C would be greatly appreciated :)…
Feel embarrased asking this, but I'm looking for a tutorial on creating a nice orb. I'm mostly a modeller/animator, so I'm severally lacking in the rendering department. A 3D ( 3DS Max or Blender) or 2D (Photoshop) solution would do, doesn't matter. I'm just looking for a really nice result, one that looks like the orb has…
Hi I am a freelance 3d modeler I have over five yrs of experience with 3dsmax and photoshop. I am looking for work, any kind of mechanical or architectural models. I am willing to work on discounted rates for textured & game models. You can see some of my work at titan3d.cgsociety.org and…
HI everyone, this is my 1st post on Polycount Forum, i was doing it from quite a long time, finally got over frm my lazynes and finish this. found the concept online but dont know the artist name, Sculpt was done completely in Zbrush then Retopo in Maya ( good topology can be done in maya now) pretty Cool! Textures done…
Basically, I want the exact proportions of this map in relation to the top left corner to just be scaled smaller from the bottom right: I need to do this so I can keep the original horse texture, but also have more space in the map. I need to make sure the original horse texture and the uv coords are both scaled to the top…