Hey all,
I crated this door in Photoshop using nDo2 to brush up my texturing skills and test new workflows etc. The bricks were made in Zbrush.
Here's how it's looking so far. Having trouble getting the right glossiness on the windows in Marmoset for some reason, I prefer the glossy darker look I got with Cryengine. Pretty happy with the rest of it so far though, looking forward to your crits & comments!
Replies
Thanks for the feedback.
what he said. regardless, great execution
Yeah that's the tutorial I'm following.
And IMO, you should avoid to put this work onto your portfolio. Create your own work
It's not on my portfolio, and it looks very different from the 3D motive one & also includes workflows from a range of other tutorials.
If I was going to be misleading about it I don't think I'd have made it so obvious in the title, nor would I have mentioned it so openly on my twitter feed :P
@MeshModeler thanks Any crits/ things I can improve?
Many companies won't choose you if they see a work made with a course. And yeah your work, is a bit different from 3DMotive's one, but the scratch on the glass is exactly the same, the global shape looks quite similar...
Again, it's just for you and try to make another work about the same subject. It's very rewarding when you see that you have integrated pro's techniques in your workflow'
It looks plenty different from the 3dMotive one that I just looked at. I suggest the windows be made 3d. They look really flat and the normals built into the texture. For about 16 more tri's you can make those geometry. Same with the 2 panels halfway down (4 the 4 screws), make those thin cubes to give them a 3d look instaed of flat. Same with the metal grating. You could put cubes there very thin to give it a tad bit of 3d. I would also maybe give more specular to the bottom grating.
Will do! Once I've nailed the workflow I'm going to include it in a larger scene so I was thinking about leaving stickers & extra grunge for the decals instead to help keep it modular.