At some point you will probably need to learn some coding. I would recommend the C# programming language. You won't have very much low-level memory control with it. But if you don't know how to program already, it is unlikely that you would care about getting that close to the circuitry. C# is one of the .Net framework…
3D Game Environment I recently found a gorgeous set of environment concepts by Quentin Mabille and found that the first entry really sparked my interest and I decided to use my newfound knowledge in Maya, Zbrush, and Substance baking to try my hand at recreating the concept in Unreal Engine 5, which I where I created my…
Here is a quick little script I made for Photoshop. The script is designed to make working with masks in multiple layers much easier. What it does it sync the mask on the currently selected layerSet to the masks of all layerSets that share the same name. I find this makes it very easy for me to work with PBR materials in…
So recently I was moving a lot of the models I created from the whole of last year and the year prior to a new drive. Mid-transfer, the drive disconnected and the bricked itself. Unfortunately (and stupidly), those files were the only ones I had available, aside from some character work I had begun on my Dropbox. So a vast…
A2Z Development Center, part of the Amazon group of companies, is about to make a big splash in video games and we’re looking for the best of the best to help us. We are looking for an experienced 3D artist to join our small but agile design team. The perfect candidate will be a master of all aspects of game art creation,…
Hi, guys. I made a tool for quick rename and transfer your meshes to Marmoset Toolbag(3.08) the older version doesn't have python support for quick load FBX in the baking group. https://gumroad.com/products/EUKea I did this basically because I tired of popup export windows and choosing a path to export FBX and then choose…
Let me introduce you to ReTiCo: https://github.com/Vinc3r/ReTiCo It's oriented realtime workflow but some feature may be interesting for everyone as well. Here a non-exhaustive-list of features, check the doc' to know more: Materials: - quick set backface culling on/off - set active texture node (useful in viewport Solid >…
Hi folks, I am running into a problem when trying to export displacement maps for a character that is split as multiple subtools in ZBrush (from original base mesh). Here below is what I done (following official MME doc): 1. a character that has multi-tile UVs already unwrapped in Maya. 2. export the character as obj from…
Hi! I just had a few questions on taking a high poly model and transferring the details to a low poly model. I'm trying to understand and learn how to efficiently do hard surface modeling in ZBrush using Zmodeler, so i decided on starting with a simple barrel and I'm having a bit of trouble. I'm building this model to be…
Making a stylized mini environment and thought I'd open a thread for feedback :) . I Really want to push my texturing and composition skills for this. First, here is the most recent wip: Trello to-do list (because I'm a nerd) The following is the original post: First off, here is the concept I'm loosely basing it on [not…