Hello, at first sorry for my bad english )= This is ant for scifi fps game, his height ~ equals human height. I need a little critique about my texturing.
Hi guys! I think I'm finally getting into SubD modeling. I modeled this one in Silo. I'm working on the low-poly now. Any C&C are more than welcome. Thanks for looking:
Hey guys, I was getting into the Nostromo project but got distracted by Blaisoid's killer gun concepts here I hoping to do a few of them, but here's the hi poly for the first. And the concept is very bottom on the right.
This is my first full Z Brush character, it is still an early work in progress, but I hoping looking for as much advice as I can get. What I can improve on, advice on how I should take it, anything helpful that can be offered, thanks in advance.
I'm making a 3D version of this rifle: made by http://mrbrainz.deviantart.com/ I figured people could watch it happen and post critiques of every step in the process. Hope you guys enjoy!
So in an effort to try learn some proper pbr stuff, im making this head. any crits are welcome, especially pbr and material related, but also overall forms and design. thanks!
Hello guys. I'm new in the creation of skins, but I have a lot of experience in the design. I decided to participate in the competition. Vote, subscribe, etc. Thanks! Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=678941748 Vote, subscribe, etc. Your browser does not support HTML5 video!…
Hi guys, been working on this for a couple of days and I am seeking feedback on where to go with it. Grime needs to be added and the vents at the bottom need fixing. I'm using a 1024x1024 map, and its being rendered in 3dsmax with a shadow map. The spec is an overall: 85 spec, 35 gloss. Any advice would be appreciated. The…
Hi. i have been modeling on a rifle for the laste couple of weeks and i would like to share i with you guys. i think i will call the high poly mesh done now. now for low poly version and then the UV's and texturing. btw this is my second model i'we made i 3ds max :) here is some screenshots of the raw highpoly model.