Hello Polycounters, Our Ghosts of War is seeking for a level designer to work on WW2 era open world multiplayer maps. The game is a WW2 survival in first person view taking place in a WW2 Normandy setting. Due to the sheer amount of applications please consider reading this before applying: Requirements -Excellent…
Department: 2D Location: London / Remote Reports To: Head of 2D Start date: immediate ________________________________________ Key Purpose of the Job: To support the compositing team to produce excellent shots for film and television. Mid Level Compositors work on anything from Paint and Prep through to compositing their…
Hey, I am a designer with a programming background and am looking for a passionate level designer (mainly) who can also be an environment artist to collaborate on an indie-sized commercial sequel to Refunktion. The target platform is PC (Steam - already greenlit) and the vision of the game could more or less be described…
Hello all, I thought I'd make my first post and ask for some critique and feedback as I work on the assets for this level. A friend from school and I are working on the project together to create a few examples for our portfolios, but everything I'll be posting will be the assets I'm working on. A little background about…
Hello guys. I am working on a game character model and I would like to use the standard 3ds max 2010 shader for it. I am just not sure what goes under the specular level map slot? I know that my specular map should be under the specular map slot and the same one but gray scaled should be nested in to the glossiness slot,…
Twitter: http://twitter.com/#!/TopHatStudiosUK TopHat Game Studios, who are these people! TopHat Game Studios was founded in early 2011 and officially incorporated as a limited company in 2012. The developers at TopHat are from a range of backgrounds in the game(s) industry as well as freelance artists. We at TopHat Game…
Hey everyone, in this thread i will be sort of documenting my progress on a project i am working on. It`s essentially a scene/part of a level inspired by Tomb Raider and Uncharted, involving a base structure similar to the Temple of Karnak in Egypt. Gameplay wise, the main objective is finding a way up to the top level of…
Hi again. I've added a more recent screenshot of my level below. I have much more of the level done but this area, I'm using as a kind of test bed so it's the most full of the modular pieces so far. The light build is taking 15 minutes or so. I'll have a bunch more parts of the level to show off in about 3-5 weeks. PLEASE…
Hey, i just wanted to post this for a friend of mine. My friend is looking for level designers and character modelers for his rpg game. The rpg game would be made on UDK. The gmeplay of the gme would be similar to devil may cry, but with its own feal. He also wouldnt mind having some coders/programmers and some animators…
I'll make a note of the request here, any request you can shoot directly to me. "Should 32 sides be a minimum for a cylindrical bake in Marmoset?" It really depends on the viewing distance for the assets. With 16 sides on your mesh, you can straighten the skewing with a custom cage, but it's always going to be 16 sides so…