Hello Polycounters,
Our Ghosts of War is seeking for a level designer to work on WW2 era open world multiplayer maps. The game is a WW2 survival in first person view taking place in a WW2 Normandy setting.
Due to the sheer amount of applications please consider reading this before applying:
Requirements-Excellent understanding of level design basics, techniques and process (Whitebox, Iterate, Artpass, etc.)
-More than excellent understanding of player leading, pacing, balancing
-Far more than excellent sense of scale/distance.
Application-Online portfolio showing previous work.
-Your hourly rate.
Sincerely,
Alireza