Hello! I'm currently working on a little victorian office scene inside UE4. I'd really appreciate some feedback and critique on this piece. Current Progress Key reference Concept by Jian Zhi Other reference Blockout inside UE4 I had a bit of struggle with the scale of things, so I'd highly appreciate any feedback regarding…
Quick background. Graduated 9 months ago with a degree in Industrial Design. Working full time as a visualisation artist. Wanting to up my game and go from "grad" level to "we need to hire this guy!" level. First ever personal project = UE4 Visualisation of my apartment. Today I worked on the components for the doors:…
so i'm starting a new project, gonna put this in UE4, or try to, haven't worked with UE4 yet. so should be fun and a great learning experience. here's my reference sheet, gonna start modeling after i finish digging my car out of all this snow in chicago.
Hey all, I'm looking for an environment artist with UE4 experience to finish work on a map that is 90% complete. Probably about 2 weeks worth of debris/polish/lighting work remain. This is paid so if you are interested please send me an email at 'george.rivara@gmail.com' with the subject 'UE4 Environment Artist' and we can…
Hi people, I have time over the summer so i've decided to start a project in UE4. The concept art is from an old Noob Challenge, by the artist Artyom Vlaskin. Concept Paint over Block in I think the block in is more accurate than it appears, i'm still new to UE4 so I need to change the FOV to 50 or so, and replace the…
Hi guys) I want to share my latest portfolio update with you. I've made a detailed highpoly model of a flying ship based on Ian Mcque's artwork about 4 years ago. And only now I've decided to finish it by making a lowpoly version with all bakes, textures etc. Some of the rocks are pieces from ue4 free content. Here's the…
Hey guys. I was reading that if you turn greyscale textures in UE4 to TC_Mask and have sRGB off, the result would look close to what you see in 3DO. The threads I saw this in are pretty old, so I was wondering if this was still the common practice or if DDO > UE4 is a straight export now with no tweaking?
Hi. So, I took the plunge and subscribed to SpeedTree for UE4. However, when I import a tree into UE4 it looks absolutely terrible. I am following the video tutorials on Youtube, and I don't know whether there is something else I have to do? Has anyone else had this problem?
I've been wanting to do a Simon Stalenhag scene in UE4 for a while, I got his book "Tales From the Loop" this Christmas and devoured it. I decided to start modeling this abandoned robot in the Mojave desert, this is the area where Mangus travels when he passes through to the U.S. through an echo sphere. I'm 4 days into…