Hi. So, I took the plunge and subscribed to SpeedTree for UE4. However, when I import a tree into UE4 it looks absolutely terrible. I am following the video tutorials on Youtube, and I don't know whether there is something else I have to do? Has anyone else had this problem?
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If you want the assets to look good you have to redo the textures and make better shaders.
The textures are shit and worse, they're inconsistent.
It's best to sort them out before baking atlases etc. Processing the data afterwards is a pain in the arse.