I got 2 colors of that TAN and Black Both looks nice in 3do but black one looks nice in ue4 but tan looks really bad... EDIT: Looks like calibrating doesnt work in dDO atleast for ue4(Metallic) Textures atleast dont change colours when comparing Exporter exported ones and quixel PSD files
Hey @BunnyBird - we just created a group on Facebook called Quixel Live Support which is perfect for an issue like this. Teddy would love to see what's causing it, so if you could post it there for him with any method to reproduce the bug (plus an image of what it looks like in Unreal 4), that would be fantastic!
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EDIT: It didnt
EDIT: Looks like calibrating doesnt work in dDO atleast for ue4(Metallic) Textures atleast dont change colours when comparing Exporter exported ones and quixel PSD files