I'm currently working on a little victorian office scene inside UE4. I'd really appreciate some feedback and critique on this piece.
Current Progress
Key reference Concept by Jian Zhi
Other reference
Blockout inside UE4
I had a bit of struggle with the scale of things, so I'd highly appreciate any feedback regarding that. I'll update this thread as much as possible with any progress I do.
This is a great start! I love warm glow coming in from the window. I liked your iterations from your post a little better, where the orange light was hitting the walls in the back of the room a little better. I also think the space is a bit contrasty for a sun soaked room. Maybe bump up the bounce on that sunlight, or try playing with the shadow strength/color? Take a look at the shadows on the floor from your key ref as a good example. Its not very dark.
As you were specifically interested in feedback about the scale. If your goal is to get really close to your key ref, I think you could scale things up in the room a bit, especially vertically. Old victorian homes could have ceilings that are like 13-14 feet high! At the current height you have here, the ladder for the bookshelves is a bit of a stretch, as the scale dudes you have in your shots could *almost* reach the top shelf if they were on their tippy toes. An additional advantage you could get here would be taller windows which means more of that lovely sunlight coming into the room.
This is a great start! I love warm glow coming in from the window. I liked your iterations from your post a little better, where the orange light was hitting the walls in the back of the room a little better. I also think the space is a bit contrasty for a sun soaked room. Maybe bump up the bounce on that sunlight, or try playing with the shadow strength/color? Take a look at the shadows on the floor from your key ref as a good example. Its not very dark.
As you were specifically interested in feedback about the scale. If your goal is to get really close to your key ref, I think you could scale things up in the room a bit, especially vertically. Old victorian homes could have ceilings that are like 13-14 feet high! At the current height you have here, the ladder for the bookshelves is a bit of a stretch, as the scale dudes you have in your shots could *almost* reach the top shelf if they were on their tippy toes. An additional advantage you could get here would be taller windows which means more of that lovely sunlight coming into the room.
Thank you for the feedback!
I didn't touch the lighting at all between the iterations, weird. I put a neutral grey on everything tho, maybe that's why it seems a bit less orangy? I'll bump up that bounce light!
Regarding the scale, i'll iterate some more on that and see what'll come out! Having more sunlight coming in would definitely help, agreed.
Mood is coming along! I'd definitely tweak that ceiling which looks a bit too simple for the moment, plus flat planks like that are not super common in general, maybe something like this?
Here's another update, played a bit more with the lighting, added some more materials and props and refined the roof a bit after the feedback. Everything is still very rough and in a blockout state. Any feedback is welcome!
One more update! This time I've finnished some props like the fireplace, the seats and the curtains. I'll model out everything else correctly in the next days!
Nice work so far. I'm liking the assets and the lighting quite a bit.
I think it's a bit monochromatic at the moment though. Looking at the reference you get some nice tans, reds, gold, dark browns, etc. Right now your scene is really pink without many other colors to break it up.
I'd suggest making the walls a tan color, giving the curtains a more vibrant red with some nice sub surface scattering, and give the books more variations other than red and green.
Also I'd suggest making the assets in the foreground a bit darker with some DOF blur added as well.
@Jack M. Thank you for your feedback, much appreciated. I've worked on what you pointed and blocked in new textures. They still need a bit of work tho. That's what I've come up with. What do you think?
@Darthice Really huge improvement all around. It's giving me some really nice Bioshock Infinite vibes. I think the intensity of the left curtain in particular is a bit much. See if you can reduce the intensity a bit for that.
I think the lamps should have a much softer cone of light. Right now it's very sharp and noticeable.
Another note is I think your AO settings might be a bit too high. Particularly in the back corner with the ladder, it's very dark.
The peeling paint where the picture frame is isn't very convincing. You should probably either use parallax occlusion mapping with actual folds, or maybe consider removing it since it seems like a pretty well taken care of office. Instead you could use subtle dirt collection decals and subtle wear.
Your scene is really coming together and you've made some massive improvements. Keep it up man. Before long you'll have a really solid portfolio piece.
Replies
Went ahead and pushed the blockin a bit further today. Still very rough tho
I decided to get a bit away from the initial concept to add a bit more story telling to the piece.
Any feedback is welcome!
As you were specifically interested in feedback about the scale. If your goal is to get really close to your key ref, I think you could scale things up in the room a bit, especially vertically. Old victorian homes could have ceilings that are like 13-14 feet high! At the current height you have here, the ladder for the bookshelves is a bit of a stretch, as the scale dudes you have in your shots could *almost* reach the top shelf if they were on their tippy toes. An additional advantage you could get here would be taller windows which means more of that lovely sunlight coming into the room.
Thank you for the feedback!
I didn't touch the lighting at all between the iterations, weird. I put a neutral grey on everything tho, maybe that's why it seems a bit less orangy? I'll bump up that bounce light!
Regarding the scale, i'll iterate some more on that and see what'll come out! Having more sunlight coming in would definitely help, agreed.
Feedback still is welcome!
Here's another update, played a bit more with the lighting, added some more materials and props and refined the roof a bit after the feedback. Everything is still very rough and in a blockout state.
Any feedback is welcome!
This time I've finnished some props like the fireplace, the seats and the curtains. I'll model out everything else correctly in the next days!
I think it's a bit monochromatic at the moment though. Looking at the reference you get some nice tans, reds, gold, dark browns, etc. Right now your scene is really pink without many other colors to break it up.
I'd suggest making the walls a tan color, giving the curtains a more vibrant red with some nice sub surface scattering, and give the books more variations other than red and green.
Also I'd suggest making the assets in the foreground a bit darker with some DOF blur added as well.
Keep it up, it's coming together nicely.
Thank you for your feedback, much appreciated. I've worked on what you pointed and blocked in new textures. They still need a bit of work tho. That's what I've come up with. What do you think?
I think the lamps should have a much softer cone of light. Right now it's very sharp and noticeable.
Another note is I think your AO settings might be a bit too high. Particularly in the back corner with the ladder, it's very dark.
The peeling paint where the picture frame is isn't very convincing. You should probably either use parallax occlusion mapping with actual folds, or maybe consider removing it since it seems like a pretty well taken care of office. Instead you could use subtle dirt collection decals and subtle wear.
Your scene is really coming together and you've made some massive improvements. Keep it up man. Before long you'll have a really solid portfolio piece.
Some more meshes to work on and i'll probably call this done.
Keep it up!
I'm calling this one done for now.
Thank you for all your feedback!
You can see more shots on my ArtStation if you want to.