I've created a VR scene and want to bake any information into one single texture so that I can use Unity's unlit shader for maximum performance (Android and iOS). Is there a way to bake specular highlights or reflections? I know that these would normally depend on the camera position but there is no camera when using…
I am trying to do morph targets and i am using soft selection, edge and regular vertex selection to make facial expressions, when i am done i get an extra vertex! did this ever happen to you? what did you do, what am i doing? Thanks a million
Hey there, currently trying to wrap my head around vertex painting in UDK. Is it possible to display the results of vertexcolor blending in the viewport? I've managed to view the results of blending two textures by vertexcolors in the render, but I can't seem to preview them in the viewport. I'm either getting the…
I have 7 plus models for an animated short I would like to have rigged for animation, Biped with Physique or skin modifier. if the mouth moves too that'd be awesome. Earth2jeremy#9297 discord earth2jeremy@gmail.com email
Hi, I am using a vrayDisplacementMod on a mesh and it seems to be tearing up my mesh on the seams. I tried turning on the "keep continuity" option in the vrayDisplacementMod but that didn't change anything. It will be a huge help if someone can assist me in solving this issue. Thanks! ~
Hello. I have a building and I want to apply some dirt and grime through decal GEO within max. I have a plane with a dirt texture placed upon a wall and was hoping to fade some of the dirt to zero opacity using vertex alphas. However, setting this shows no result in the viewport OR upon exporting to unreal. Has anyone been…
Hi guys, I'm new to 3ds max. I hope that someone can help me. I'm wondering why in Max when i move a vertex in a plane (and sometimes not) the plane wil bend with a middle line. As you can see in the image below. The left side have a middle line. In the right side you can see no line. I just dont understand why this is and…
Worth checking the fbx dialog is set to Media&Entertainment . Helped me few times with 3dmax glitches and smooth groups should be definitely off for import. Otherwise any custom normals would be ignored.
hi, i would like to know how am i supposed to set hotkeys for actions i do in Unwrap UVW. A post i found was turn on macro recorder and then set it in drag and drop hot key. but it doesn't work and it gives me an error. flatten mapping for instance or group uvw islands any help is thankful.