Hi guys,
I'm new to 3ds max. I hope that someone can help me. I'm wondering why in Max when i move a vertex in a plane (and sometimes not) the plane wil bend with a middle line.
As you can see in the image below. The left side have a middle line. In the right side you can see no line. I just dont understand why this is and can't find it anywhere.
I really hope somebody can explain it to me. Many thanks.
Replies
I understand that each polygon is made of triangles. When I was finished with my modeling i noticed on my model that it have a lot of triangels in my planes. When i look at my reference model.. I didn't had one. And when i moved the vertex of my reference model it will not show the triangels. I just wonder what is the cause of this.
In the center is where i move up the vertex without bending. In the bottom i moved the vertex with bending of the plane. You would say that in this case both situation would be triangles visible. As you can see its not. is this really normal???
basically, 3ds always maintains an implicit division of n-gons into triangles. the implicit edges used to triangulate them are called "hidden edges." for whatever reason, in editable poly, these n-gons are always smoothed within themselves, even if they have no smoothing group assigned. but in editable mesh, this isn't the case and you can see the implicit triangles.
sometimes, if you import geo as editable poly it will still shade like editable mesh. I have no idea if this is a bug or a user error I'm overlooking. what I've found to generally fix this is to apply an edit poly mod and collapse it, or convert to editable mesh and then back to editable poly again. should be the same outcome.
Thanks a lot