Hello.
I have a building and I want to apply some dirt and grime through decal GEO within max. I have a plane with a dirt texture placed upon a wall and was hoping to fade some of the dirt to zero opacity using vertex alphas. However, setting this shows no result in the viewport OR upon exporting to unreal.
Has anyone been able to do this/know how?
Thanks
Replies
I was expecting the result to be that the edges were transparent but they are not. Wondering what I'm doing wrong. My hunch is that is has something to do with the shader? Right now, I am just using default shader in max.