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[3DSMAX] [Unreal4] ... Vertex Alphas

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RossHildick3D polycounter lvl 3
Hello.

I have a building and I want to apply some dirt and grime through decal GEO within max. I have a plane with a dirt texture placed upon a wall and was hoping to fade some of the dirt to zero opacity using vertex alphas. However, setting this shows no result in the viewport OR upon exporting to unreal.

Has anyone been able to do this/know how?

Thanks

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