The TIGJam site I considered putting this in the General thread. But I decided that this particular event is very tech-focused. Sure, there is art involved, but TIGSource is predominantly populated with programmers. For anyone interested, it is going to be north of San Francisco, over the Halloween weekend. (Thursday -…
I'm coming back to the US after more than a decade abroad, would like to work in a walkable/bikeable city on the west coast. I'll be available in a couple months. I will partake of the free office coffee and you guys can hear me swear whenever Zbrush crashes, it'll be great fun. I do a lot of scifi and fantasy stuff. I've…
With this one I went for a boulder approach to the silhouette and added gold. I spent more time on the texturing, adding stuff like dirt and speckles and the like. The material was quite simple to make in Substance Designer. This took me approximately 3 hours.
Hey guys. I'm taking a Game Art Workshop and thought I'd post up the end of each week here to kind of have an overview of the course. Here's where I'm up to so far in blocking out the characters anatomy. Face needs a lot of tlc.
I thought I'd have a go at this, dont have a clue what I'm doing but I'll wing it. Ork Chainsword. Its just before a bit of refinement putting on the nobbly bits and then high polying it(I guess uv before that though). Not sure if I'm gonna extrude the nobbly bits or have them floating or just draw them on the texture.
Well, I've seached far and low for models, I liked the ones I found on here, but there wasnt a great selection of anime ones. Anyone know a good place for anime models, like from Cowboy Bebop, Blue Gender, Trigun, or anything good?
I love the design of the mass effect universe. I made this gun for fun. C& C welcome. Original Concept by Brian Sum Concept Edit:Tweaked the material to match the concept art more, and adjusted the lighting Software: Maya, Zbrush, Mudbox, Photoshop, Marmoset