aside from the technical stuff; I think it looks great, and a lot like the concept
The thing that stands out to me right now is the visualisation of the shapes of the weapon.
It's hard to put your finger on, but if you look at the concept, it has a clearer separation of the values of the materials. Ex, the very clear "arc-shape" the weapon got going, which is a cool feature of the gun, almost disapears as it is right now.
Try to take the picture you uploaded into photoshop and tweak it a bit so that it looks more like the concept! It always helps me a lot
I'd recomend the levels adjustment.
I agree with Callesw, the only thing holding this back is the materials. Maybe higher contrast or changing the specularity settings of your mats will help.
I've been a long time fan of Brian Sum's work. Would love to see updates.
I think the reason for the weapon not looking that good is because you made it seem like it's made of plastic while the original concept looks like some sort of metal.Mettal works with enviroment reflections and in this case blurred specular reflections and darken diffuse so the reflections are more visible.I'd also avoid making scratched edges just a lighter color, you need to learn to actually shade those scratches so that are more blurred in gloss map than the normal metal and also they should shine less, it's all in the contrast imo not so much in diffuse.You would also need to invest your time in a gloss map.Good luck great model thou !
Replies
The thing that stands out to me right now is the visualisation of the shapes of the weapon.
It's hard to put your finger on, but if you look at the concept, it has a clearer separation of the values of the materials. Ex, the very clear "arc-shape" the weapon got going, which is a cool feature of the gun, almost disapears as it is right now.
Try to take the picture you uploaded into photoshop and tweak it a bit so that it looks more like the concept! It always helps me a lot
I'd recomend the levels adjustment.
@Callesw: thanks, I see what you mean by the material differences. I'll give it a try
I've been a long time fan of Brian Sum's work. Would love to see updates.
if someone want to take a look.: http://www.blendpolis.de/viewtopic.php?f=12&t=39522
Good work, looks nice. I hope i get a similar result.^^