Hello polycount! I've decided to do this scene in just a week I am aware that this concept has been made in monthly noob challenge 6. But I really want to challenge myself making this scene and possibly putting it in my portfolio. I am going to make the screens animated in Flash using scaleform and possible making the…
Hey guys, been lurking for a while and I figured it was about time I posted something and try to get my art skills up to a new level. This is a Colt Dragoon I've been working on, right now its sitting at 3559 tris. I was aiming for 3500, so its not too far off but I still want to optimize it a great deal. Here is the high…
I am currently trying to render a 2048x1024 Map (or rather 3...Normal, AO and Diffuse) using 3ds Max (MRay) and it seems to me that it is of lower quality than it has any right to be...apparently Max renders it full 2k and resizes it afterwards...when I watch the Framebuffer during rendering, I can see details nice and…
Hello Fellow Polycount Users - Im posting here because im looking for a Modeler for (a) Collaboration Project/s. Currently its me ( Focusing on Textures ) and another Person that focuses on Lighting only. Ideally you already work in the Industry mainly as Modeler and want to push your skills with Projects like this. What…
Hi! I'm a student studying game graphics and I have recently started to 3D model and thought that this contest will give me experience and help me with modeling from you guys and girls =) Ether way... I'm going to model Amumu The Sad Mummy. I don't have much experience with modeling but will try to do my best. And if any…
LATEST: ORIGINAL: Decided to create a gun for my portfolio to show hard surface techniques, working from reference etc. I picked the FN SCAR-L as I like the design. Currently working on the high poly I've got it nearly completed, just wanted to post and get some critique on it before I go ahead and create my low poly. I've…
Hello everyone! I came this far with the sculpt and i`m stuck. I always get stuck on this phase, next phase would be refining and pushing the sculpt further, making it better. But I dont have the eye for that yet, could anyone advise me on how to push it further now, it would be a great learning experience for me. I went…
Maybe not directly rotation but try this : Extrude an edge loop > Alt+S aka Shrink/Flatten > check in "offset even" in Shrink/Flatten dialog or make your own shortcut with "offset even" on > then GG to slide edge loop to what you need. ps. shrink/flatten move things along normals so in some cases you need to make an extra…
Im a Noob at this , Pls help how can i remove seams / UV borders from the Normal map that i baked from marmoset Toolbag, Ive tried increasing the softness when baking the normals but the problem still persist... Is there a way to get a clean baked without the UV borders ? ( ps: the normals looks fine when baked and shown…
Make sure there is no hard edge there as musashidan mentioned (vertex normals along the seam are not split) and make sure the normal map is in perfect 128,128,255 flat color and there is no gradients in blade part. There are shouldn't be any based on your mesh. Ps. There is no perfectly flat normal color obviously since…