Hi! I'm a student studying game graphics and I have recently started to 3D model and thought that this contest will give me experience and help me with modeling from you guys and girls
Ether way... I'm going to model Amumu The Sad Mummy. I don't have much experience with modeling but will try to do my best. And if any of you want to criticize me or give me advice, I would be realy happy =D
Ps. My English is very bad and I often do spelling errors. So please do keep that in mind when I post.
I have now started to model. I started with doing boxes in Autodesk Maya, and modeling them to look like a head and a thorso. I later inported the model to Autodesk Mudbox where I used the default human body as a template for the body shap of amumu. Later I will add finer details and textur the final projekt.
Today I workt on the model in small amounts. I have currently change the propotions on the feet so that they look like the original model. I even startet to model the hands. I started with a cube and used the transform tool to look like a palm (used my own hand as a tamplate). I later did the same thing to the fingers, where I started with one long rode and used the insert edge loop tool as a guidelin for the joints . I later removed the bottem part of the finger and the top part of the palm, and conected the two models together. When I was ok with the size of the finger/palm I duplicated the finger and did the same thing again for the rest of the and, including the thumb. This is all that I was able to do today. But next time i will both add the hand to the model and even textur the model.
Today I finished the model. I had problems with the texturing. When I painted the eyes the lower right arm as painted as well. I tried to change the UV of the arm in different ways. In the end I removed the arms and re-imported them from Maya. This fixed the problem I was having.
After the problem with the UV-texture I started to add a basic layer of green and a dark green for where the shadows was going to be. After this I used a steady paint tool to draw the lines of the bandages. When I was happy with the positions of the bandages I worked with implementing shadows and giving the character eyes.
I wasn’t happy with the end result. I feel that I might have been able to do more with the model and texturing if I had given the project more time. But for what I did I’m glad. I learned a lot more of how to operate Mudbox and also modeling in Maya, and I feel that if a do a project again and give it all my effort it will look dissent.
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I have now started to model. I started with doing boxes in Autodesk Maya, and modeling them to look like a head and a thorso. I later inported the model to Autodesk Mudbox where I used the default human body as a template for the body shap of amumu. Later I will add finer details and textur the final projekt.
After the problem with the UV-texture I started to add a basic layer of green and a dark green for where the shadows was going to be. After this I used a steady paint tool to draw the lines of the bandages. When I was happy with the positions of the bandages I worked with implementing shadows and giving the character eyes.
I wasn’t happy with the end result. I feel that I might have been able to do more with the model and texturing if I had given the project more time. But for what I did I’m glad. I learned a lot more of how to operate Mudbox and also modeling in Maya, and I feel that if a do a project again and give it all my effort it will look dissent.