Hey guys, been lurking for a while and I figured it was about time I posted something and try to get my art skills up to a new level.
This is a Colt Dragoon I've been working on, right now its sitting at 3559 tris. I was aiming for 3500, so its not too far off but I still want to optimize it a great deal.
Here is the high and low with freshly baked normal map (low displayed with the new 3point shader).
There are still some details I need to bake in and small errors to fix in PS (plus AO as well), but I believe I'm ready to move on to texturing.