Nice start. You got some good shapes in there. Whats your goal with this likeness study? Currently it looks like your caught in the middle ground between stylized and realism. You haven't pushed the sculpt enough in either direction, so i cant be sure if your going for a realistic bust or a stylized look. If I were to…
So this is the first gun I've finished, I've tried a little hard surface in the past but decided last weekend that I wanted to learn it some more and watched a few videos and paid attention to what was said. Then I decided to some of the hard surface challenge pieces (did the porthole, the inner part of the shaving cream…
Hello, This thread is running in circles because your angle doesn't make sense. For instance : ----- "but i dont know how to make it modular. just having few assets for walls, and floors, that wont make it. that works for a house i think. with walls looking all the same . but not here. here look at the first pic, the 1.…
HI again ! Thank you for coming back and giving these precisions :) Good pick ! Vitaly is a great guy too :) It's very interesting actually, as there really are two facets of his work. One is being a great modeler - he is able to efficiently and beautifully recreate provided pieces of concept art into 3D models in a…
Hi! So my problem is that building lights doesn't work well in UE4.5 and I'm 99% sure that this is not my mistake. After I used Build/Build lighting only nothing changed, everything looks the same like before build. You have screen below. I have tested it on UDK, and it's work very well. I believe I do everything like I…
Hi! Don't understand how such a file could be too heavy, it would be a mesh and the two normal maps that should get combined. No high poly or anything like that. In my opinion it would be best do a simplified test anyways. If remember correctly, in UE4 only tangents of UV0 were stored. To use a tangent space normal map…
Hey friends I am working on a Solar Panel Material right now. This is my current WIP: I want to introduce a crystal like pattern, but have had no luck yet trying different setups. Any idea ? I have tried to start from a tile sampler looking like this:
A collegue of mine brought this question up and I thought its a kinda funny subject. like the title says, have you ever made a model of someone you like? sculpt, 3d game model, used them as main reference or whatever? did it freak them out? lol
Does anyone know a working solution ? 3d party maybe? Maybe a spline guide approach like in Zbrush or 3d coat?. I mean to paint a rope for example ? Also can SPainter use a long pattern image for such a brush rolling out alone a brush stroke also like Zbrush or 3dcoat or Corel PAinter or it always should be square?
Guys i've been trying to learn how to make an environment and stuck on "Why does my assets details look off" when i put it in UE4. it look good when i have it in substance and Marmoset. in UE4 i the same HDRI cubemap that i use in Marmoset, at first i thought maybe because the eye adaptation but after i turn it off, it…