Hi! So my problem is that building lights doesn't work well in UE4.5 and I'm 99% sure that this is not my mistake. After I used Build/Build lighting only nothing changed, everything looks the same like before build. You have screen below. I have tested it on UDK, and it's work very well.
I believe I do everything like I should. Yes, I have created second UV channel with flatten mapping in 3ds max. This is not my first contact with this engine, I spent a lot of time in UE4.0 and as I rembemer there wasn't any problem with lightmass.
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It's not problem of resolution. I have set 8 for resolution and it looks the same if I set 128. In udk I had 32 and you see how it looks.
@edit
ok, I give up for know. First I will make whole scene, then I will be thinking how to fix this.
Man, you deserve a medal. I didn't noticed that, it was set default to stationary.
Thanks for help