Hello! I'm a concept artist looking to share my work here :D I'm game art student focused on fantasy and game oriented designs, looking to find some kind of opportunity soon. Open to blunt critique, especially on how useful my concepts would be in a game production pipeline. Trying to level up here.
the surface pro 3 is top notch hardware, no question about that, it is light it feels good in your hands. the fans can be a bit loud at times, weirdly mostly when using a browser. with zbrush it is all fine. Sculpting with zbrush is good, not worse than the wacom devices. But to me it fails at the interaction with touch…
Hey guys, looooooong time polycounter. Just curious if any of the old dogs from the Milkshape 3D forums are still kicking around? I started 3D modeling back in 1997 on Milkshape 3D and Gimp. Just curious whose still at it is all. The floor is open!
I'm working on a mac m1 with macOS 12.1 with two monitors with the latest Toolbag and I'm having a few problems that are just breaking my workflow - My monitors are setup one on top of the other and when I moved Toolbag to the bottom one I'm not able to move the window back up - On texturing mode when adding a fill layer I…
Hey guys, PolyUnwrapper v2.4 is out. Thank you so much for your feedback. http://www.polytools3d.com/polyunwrapper/ What's New + NEW Load at startup (automatically load when Max starts) + NEW Added .mzp installer (install/update/uninstall. Update works with v2.4.0+) + NEW Dock/Undock PolyUnwrapper Toolbar + NEW Align…
Hi! Very helpful to have those references. I would say in both of those images the corridor leads towards a more open room, with light coming in from above. This gives some focal points and makes corridor detail silhouette against that lit area. I don't know do this best in Unreal, from what I remember there are quite a…
Badass. Will this be a game asset? To be animated? I don't know how steam punk stuff usually operates, other than that it use's steam, but is there a plan for how the cylinder opens to reload the weapon? I just mention this because I don't see a lever for it to rotate outwards on, or a "door" to flip open like the single…
Looking for additional character modelers to work alongside existing designers who can style match the examples. As well as individuals well versed in editing existing models. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender required and Unity is…
I think you need to take a step back and study first what you want to achieve cause i feel youre operating blind in those regards. The polycount wiki is an excelent resource repository, i recommend you start there ! Good luck !
Amplify Shader Editor is a node-based shader creation tool inspired by industry leading editors. An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity’s UI conventions and Shader use. AAA quality and flexibility at an indie affordable cost…