Alright, just started sculpting and this is the progress of about an hour of work: Still on the first sub-d level to find all big facial bone and musle landmarks, and he doesn't look so much like Joel yet at this point. Not showing the body, because its very very roughly shaped. The member, tits insisted me to show the…
Hi Polycount! I'm Tim, a 15 yr old who models (with 3ds max) as a hobby. I've just finished the high and low poly models of the Mjolnir MkVI armour from Halo, but have been encountering problems. I unwrapped the low poly and used xNormal to generate a normal map, but when I applied the normal map to the low poly I kept…
the only tip I can think of is to stretch out the uv on the cloud layers as it gives a better look of the clouds running off to the horizon.... with the following mapping
so i would like to create a scene using this image... i was wondering if any of you could help me out because i am having some trouble with it. I'm trying to replicate the scene using 3d studio max, if any of you have watched tim jones gnomon workshop video, Environment Creation for Production, this is basically what i am…
UPDATE OVERVIEW TIL JAN-22-2014: Hi there! This year I want to focus a bit more on my sculpting skills, I get the shapes correct mostly but aint that fast or detailed yet. So being a fan of the boardgame legacy: testament of duke the grecy. I thought doing busts for all the player characters to then 3d print and use a…
As a 3D artist who's seen the evolution from low-poly game assets to RTX- powered photorealism, I’ve observed a growing gap between generations of artists. Today, I’ve shared an article exploring this shift where optimization meets high-quality production, and why smart planning matters more than ever. Whether you're…
The tips here might help you. https://www.zbrushcentral.com/t/set-a-custom-pivot-point-for-an-insertmesh-brush/366439 (I searched the interwebs for "IMM Curve Brush in ZBrush pivot" to find it)